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Apple Motion

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Motion
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<tr><td colspan="2" style="text-align: center;">Image:Motion2 screen.jpg
Motion 2 under Mac OS X 10.4</td></tr><tr><th>Developer:</th><td>Apple Computer</td></tr><tr><th>Latest release:</th><td>2.1.2 / April, 2006</td></tr><tr><th>OS:</th><td>Mac OS X</td></tr>

Use: Video editing software

<tr><th>License:</th><td>Proprietary</td></tr>

Website: Apple: Motion

Motion is a software application produced by Apple Computer for their Mac OS X operating system. It is used to create and edit motion graphics, titling for video production, and 2d compositing for visual effects.

Contents

[edit] History

The original product was demonstrated on April 19, 2004.

At a pre NAB event in April 2005 Apple released the second version of Motion along with new revisions of the other Pro applications, optimised for the Power Mac G5 and Mac OS X v10.4.

The latest version of Motion is part of the Final Cut Studio suite. In January 2006 Apple stopped selling Motion as a stand-alone product.

See also a release history in context with the rest of Final Cut Studio.

[edit] Market Position

Motion competes with compositing applications such as Adobe After Effects and Discreet Combustion. It does not have the power of those older and more complex programs, but it is both less expensive and more accessible to the beginner.

Motion will perform many effects in real time. Using behaviors (see below), Motion can create complex and sophisticated effects very easily. However, few After Effects users have entirely replaced it with Motion, because AE still has many powerful features Motion lacks.

[edit] Features

Features of Motion include the ability to create custom particle effects (as well as using pre-built ones) and to add filters, effects and animations in real time.

New features in version two of Motion include more responsive live editing, the ability to address up to 4 GB of RAM and GPU acceleration at 8-bit, 16-bit and 32-bit float color depths. There is also a new 'replicator' function, which allows an object to be replicated to create a repeating pattern of a specified size and shape. With this method, it is also possible to create animations in which the elements of a replicated pattern move in sequence. Motion 2 can also integrate with a MIDI keyboard, so that parameters can be controlled by keys or faders; this opens up the possibility real time parameter input into Motion.

[edit] Tools

Motion has the following tools available for the creation or manipulation of graphics on the canvas:

  • Anchor point - each object has an 'anchor point' that acts as the centre of rotation or enlargement.
  • Shear
  • Drop shadow
  • Four Corner, which changes the perspective of objects.
  • Crop
  • Bézier curve adjustment
  • Rectangle, ellipse, Bézier curve and B-spline creation tools.
  • The text tool.
  • Rectangle, ellipse, Bezier and B-spline masking tools (which define the part of an object that is visible).

These tools can be accessed from the toolbar at the top of the screen or with keyboard commands.

[edit] How Motion Works

Motion uses pixel shaders which move the processing of video effects to the Graphics Processing Unit (GPU) of a modern graphics card. Motion is also compatible with Apple's Core Image technology, allowing one to use the Image Units that come standard with Mac OS X Tiger. Like pixel shaders, Core Image 'stacks' various effects, allowing a number of effects to be combined together without slow-down. A faster graphics card improves performance.

In Motion, users can import their own graphics files and use pre-prepared graphics such as text and shapes. Objects can be grouped into layers, like other motion graphics programs, but they always retain their own distinct identity. It's easy to take various parts, each of which are individual objects, and group them into a layer. Selecting that layer permits moving all of the objects as a body. This hierarchical system can be confusing at first, but it is very powerful once mastered.

Motion introduced behaviors, which can be combined to create realistic animations. For instance, take an object and activate the Throw behavior to send it across the screen. Then, apply Gravity to it to make it fall down realistically. Next, apply an Edge Collision to it and the combination of these effects will cause the ball to bounce around the screen in a way that looks realistic to the human eye. The effects can be tweaked utilizing various parameters, varying the strength of the bounces, the amount of gravity to apply and so on.

This is very different from traditional animation software, which requires the use of key frames to determine the position of an object at any given time. The software then automatically creates motion to fill the spaces between the keyframes. This makes it easy to know exactly where objects are on the screen at any given time, but it is considerably more difficult to create realistic animations that build up on different, conflicting forces.

Motion can also animate with key frames, and these can be combined with behaviors in the same object.

[edit] References

  • Lindsay, A. (November, 2004). Motion. DV, 12, 54 – 58.

[edit] External links

Final Cut Studio
Major applications: Final Cut Pro 5 | DVD Studio Pro 4 | Motion 2 | Soundtrack Pro
Minor applications: Compressor 2 | LiveType 2 | Cinema Tools 3 | Qmaster 2 | QuickTime Pro 7
Utilities: Apple Loops Utility | Batch Monitor 2 | Qadministrator
Apple Computer software
OS: Mac OS X | Mac OS 9
Consumer: .Mac | iLife | iTunes | iWork | Mac OS X
Prosumer: Final Cut Express | Logic Express
Pro: Aperture | Final Cut Studio | Logic Pro | Shake
Bundled: Front Row | iChat | Photo Booth | QuickTime | Safari | TextEdit
Server: Apple Remote Desktop | Mac OS X Server | WebObjects | Xsan
Discontinued: AppleWorks | HyperCard | MacDraw | Mac OS | MacPaint | MacProject | MacTerminal | MacWrite
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