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Comparison of Unicode encodings

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This page compares Unicode encodings. Two situations are considered: eight-bit-clean environments and environments like Simple Mail Transfer Protocol that forbid use of byte values that have the high bit set. Originally such prohibitions were to allow for links that used only seven data bits, but they remain in the standards and so software must generate messages that comply with the restrictions. Standard Compression Scheme for Unicode and Binary Ordered Compression for Unicode are excluded from the comparison tables because it is difficult to simply quantify their size.

Contents

[edit] Summary of size issues

UTF-32 requires four bytes to encode any character. Since characters outside the basic multilingual plane are rare, a document encoded in UTF-32 will usually be nearly twice as large as its UTF-16–encoded equivalent because UTF-16 only uses two bytes for the characters inside the basic multilingual plane. On the other hand, UTF-8 uses anywhere between one and four bytes to encode a character; it may use fewer, the same, or more bytes than UTF-16 to encode the same character. UTF-EBCDIC is always as bad as or worse than UTF-8 for printable characters due to a decision made to allow encoding the C1 control codes as single bytes.

For seven-bit environments, UTF-7 clearly wins over the combination of other Unicode encodings with quoted printable or base64.

[edit] Considerations other than size

[edit] For processing

For processing, a format should be easy to search, truncate, and generally process safely. All normal unicode encodings use some form of fixed size code unit. Depending on the format and the code point to be encoded one or more of these code units will represent a Unicode code point. To allow easy searching and truncation a sequence must not occur within a longer sequence or across the boundary of two other sequences. UTF-8, UTF-16, UTF-32 and UTF-EBCDIC have these important properties but UTF-7 and GB18030 do not.

Fixed-size characters can be helpful, but it should be remembered that even if there is a fixed byte count per code point (as in UTF-32), there is not a fixed byte count per displayed character due to combining characters. If you are working with a particular API heavily and that API has standardised on a particular Unicode encoding it is generally a good idea to use the encoding that the API does to avoid the need to convert before every call to the API. Similarly if you are writing server side software it may simplify matters to use the same format for processing that you are communicating in.

UTF-16 is popular because many APIs date to the time when Unicode was 16-bit fixed width. Unfortunately using UTF-16 makes characters outside the Basic Multilingual Plane a special case which increases the risk of oversights related to their handling. That said, programs that mishandle surrogate pairs probably also have problems with combining sequences, so using UTF-32 is unlikely to solve the more general problem of poor handling of multi-code-unit characters.

[edit] For communication and storage

Some protocols and file formats may be limited to a specific set of encodings, but even when they are not some encodings may offer better compatibility than others with existing implementations. Also the cost of converting between your processing format and your communication format should be considered both in terms of program size (e.g. GB18030 requires a huge mapping table) and run-time requirements.

UTF-16 and UTF-32 are not byte oriented and so a byte order must be selected when transmitting them over a byte oriented network or storing them in a byte oriented file. This may be achieved by standardising on a single byte order, by specifying the endianness as part of external metadata (for example the MIME charset registry has distinct UTF-16BE and UTF-16LE registrations as well as the plain UTF-16 one) or by using a Byte Order Mark at the start of the text.

If the bytestream is subject to corruption then some encodings recover better than others. UTF-8 and UTF-EBCDIC are best in this regard as they can always resynchronise at the start of the next good character. UTF-16 and UTF-32 will handle corrupt bytes well (again recovering on the next good character) but a lost byte will garble all following text. GB18030 may be thrown out of sync by a corrupt or missing byte and has no designed in recovery.

[edit] In detail

The tables below list the number of bytes per code point for different Unicode ranges. Any additional comments needed are included in the table. The figures assume that overheads at the start and end of the block of text are negligible.

N.B. The tables below list numbers of bytes per code point, not per user visible "character" (or "grapheme cluster"). It can take multiple code points to describe a single grapheme cluster, so even in UTF-32, care must be taken when splitting or concatenating strings.

[edit] Eight-bit environments

Code range (hexadecimal) UTF-8 UTF-16 UTF-32 UTF-EBCDIC GB18030
000000 – 00007F12411
000080 – 00009F22 for characters inherited from
GB2312/GBK (e.g. most
Chinese characters) 4 for
everything else.
0000A0 – 0003FF2
000400 – 0007FF3
000800 – 003FFF3
004000 – 00FFFF4
010000 – 03FFFF444
040000 – 10FFFF5

[edit] Seven-bit environments

This table may not cover every special case and so should be used for estimation and comparison only. To accurately determine the size of text in an encoding, see the actual specifications.

code range (hexadecimal) UTF-7 UTF-8 quoted printable UTF-8 base64 UTF-16 quoted printable UTF-16 base64 UTF-32 quoted printable UTF-32 base64 GB18030 quoted printable GB18030 base64
000000 – 000032 same as 000080–00FFFFFF 3 1⅓ 6 2⅔ 12 5⅓ 3 1⅓
000033 – 00003C 1 for "direct characters" and possibly "optional direct characters" (depending on the encoder setting) 2 for +, otherwise same as 000080–00FFFFFF 1 1⅓ 4 2⅔ 10 5⅓ 1 1⅓
00003D (equals sign) 3 1⅓ 6 2⅔ 12 5⅓ 3 1⅓
00003E – 00007E 1 1⅓ 4 2⅔ 10 5⅓ 1 1⅓
00007F 5 for an isolated case inside a run of single byte characters. For runs 2⅔ per character plus padding to make it a whole number of bytes plus two to start and finish the run 3 1⅓ 6 2⅔ 12 5⅓ 3 1⅓
000080 – 0007FF 6 2⅔ 2–6 depending on if the byte values need to be escaped 2⅔ 8–12 depending on if the final two byte values need to be escaped 5⅓ 4–6 for characters inherited from GB2312/GBK (e.g.
most Chinese characters) 8 for everything else.
2⅔ for characters inherited from GB2312/GBK (e.g.
most Chinese characters) 5⅓ for everything else.
000800 – 00FFFF 9 4 2⅔ 5⅓
010000 – 10FFFF same as two characters from above 12 5⅓ 8–12 depending on if the low bytes of the surrogates need to be escaped. 5⅓ 5⅓ 8 5⅓

[edit] Not yet developed: UTF-6 and UTF-5

Some proposals have been made for a UTF-6 and UTF-5 for radio telegraphy environments[citation needed], however no formal UTF standard has been foralized as of 2006.

  • These proposals are not related to punycode.
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