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DEFLATE

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DEFLATE is a lossless data compression algorithm that uses a combination of the LZ77 algorithm and Huffman coding. It was originally defined by Phil Katz for version 2 of his PKZIP archiving tool, and was later specified in RFC 1951.

DEFLATE is widely thought to be free of any subsisting patents, and at a time before the patent on LZW (which is used in the GIF file format) expired, this has led to its use in gzip compressed files and PNG image files, in addition to the ZIP file format for which Katz originally designed it.

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[edit] Using DEFLATE in new software

At least two freely available libraries with source code for DEFLATE compression and decompression exist, making it possible to include compatible functionality in new programs. A C-language version exists inside the zlib library, with a C++ version included as part of 7-Zip/AdvanceCOMP.

[edit] Stream format

A DEFLATE stream consists of a series of blocks. Each block is preceded by a 3-bit header:

  • 1-bit: Last block in stream marker:
* 1: if this is the last-block in the stream
* 0: if there are more blocks to process after this one.
  • 2-bits: Encoding method used for this block type:
* 00: a stored/raw/literal section follows, between 0 and 65535 bytes in length.
* 01: a static Huffman compressed block, using a pre-agreed Huffman tree.
* 10: a compressed block complete with the Huffman table supplied.

Most blocks will end up being encoding using method 10, the dynamic Huffman encoding, which produces an optimised Huffman tree customised for each block of data individually. Instructions to generate the necessary Huffman tree immediate follow the block header.

Compression is achieved through two steps

  • The matching and replacement of duplicate strings with pointers.
  • Replacing symbols with new, weighted symbols based on frequency of use.

[edit] Duplicate string elimination

Main article: LZ77

Within compressed blocks, if a duplicate series of bytes is spotted (a repeated string), then a back-reference is inserted, linking to the previous location of that identical string instead. An encoded match to an earlier string consists of a length (3-258 bytes) and a distance (1-32768 bytes). Relative back-references can be made across any number of blocks, as long as the distance appears within the last 32kB of uncompressed data decoded (termed the sliding window).

[edit] Bit reduction

Main article: Huffman coding

The second compression stage consists of replacing commonly-used symbols with shorter representations and less commonly used symbols with longer representations. The method used is Huffman coding which creates a unprefixed tree of non-overlapping bit-sequences, where the length of each sequence is inversely proportional to the likelyhood of that symbol needing to be encoded.

A tree is created which contains space for 288 symbols:

* 0-255: represent the literal bytes/symbols 0-255.
* 256: end of stream, stop processing.
* 257-285: combined with extra-bits, a match length of 3-258 bytes.
* 286,287: not used, reserved and illegal but still part of the tree.

A match length code will always be followed by a distance code. Based on the distance code read, further "extra" bits may be read in order to produce the final distance. The distance tree contain space for 32 symbols:

* 0-3: distances 1-4
* 4-5: distances 5-8, 1 extra bit
* 6-7: distances 9-12, 2 extra bits
* 8-9: distances 17-32, 3 extra bits
* ...
* 26-27: distances 8193-12288, 12 extra bits
* 28-29: distances 16385-32768, 13 extra bits
* 30-31: not used, reserved and illegal but still part of the tree.

Note that for the match distance symbols 2-29, the number of extra bits can be calculated as <math>n/2-1</math>.

[edit] Encoder / Compressor

During the compression stage, it is the encoder that chooses the amount of time spent looking for matching strings. The zlib/gzip reference implementation allows the user to select from a sliding scale of likely resulting compression-level vs. speed of encoding. Options range from -0 (do not attempt compression, just store uncompressed) to -9 representing the maximum capability of the reference implementation in zlib/gzip.

Other DEFLATE encoders have been produced, all of which will also produce a compatible bit-stream capable of being decompressed by any existing DEFLATE decoder. Differing implementations will likely produce variations on the final encoded bit-stream produced. The focus with non-zlib versions of an encoder has normally been to produce a more efficiently compressed and small encoded stream.

[edit] Encoder Implementations

  • PKZIP: the first implementation, originally done by Phil Katz as part of PKZip.
  • zlib/gzip: standard reference implementation used in a huge amount software, owing to public availability of the source code and a license allowing inclusion into other software.
    • jzlib: Rewrite/re-implementation/port of the zlib encoder into pure Java and distributed under a BSD license. (Fully-featured replacement for java.util.zip).
    • PasZLIB: Translation/port of the zlib code into Pascal source code by Jacques Nomssi-Nzali.
  • KZIP/PNGOUT: an encoder by the game-programmer Ken Silverman using "an exhaustive search of all patterns" and "[an] advanced block splitter".
  • PuZip: designed for Commodore 64/C128 computers. PuZip is limited to an 8kB LZ77 window size, with only the store (type 00) and fixed Huffman (type 01) methods.
  • BigSpeed Deflate: "Tiny in-memory compression library" available as a MS Windows DLL limited to 32kB blocks at a time and three compression settings.
  • BJWFlate/DeflOpt: Ben Jos Walbeehm's utilities "designed to attempt to squeeze every possible byte out of the files it compresses".
  • 7-Zip/AdvanceCOMP: written by Igor Pavlov in C++, this version is freely licensed and tends to achieve higher compression than zlib at the expense of CPU usage.

AdvanceCOMP uses the higher compression ratio version of DEFLATE as implemented by 7-Zip to enable recompression of gzip, PNG, MNG and ZIP files with the possibility of achieving smaller file sizes than zlib is able to at maximum settings. An even more effective (but also more user-input-demanding and CPU intensive) DEFLATE encoder is employed inside Ken Silverman's KZIP and PNGOUT utilities.

Other possible focuses for a DEFLATE implementation could be super-fast compression speed, or being designed to have a very small executable code such for use in embedded systems. Further requirements could be to have a separate license on the software, or for the code to be written in a language such Java or Python. In theory it might be possible for an implementation to produce an encoding that attempted to avoid certain symbols appearing in the output stream, avoiding blacklisted sequences or NUL bytes in a particular context.

[edit] Decoder / Decompressor

INFLATE is the decoding process that takes a DEFLATE bit stream for decompression and correctly produces the original full-size data or file.

[edit] INFLATE-only implementations

The normal intent with an alternative INFLATE implementation is highly optimised decoding speed, or extremely predictable RAM usage for micro-controller embedded systems.

  • kunzip (unrelated to KZIP) by Michael Kohn. Comes with source-code under the LGPL license. Used in the GIMP installer.

[edit] See also

[edit] External links

es:Deflación (algoritmo) fr:Deflate ko:DEFLATE nl:Deflate ja:Deflate pl:Deflate sl:DEFLATE fi:Deflate sv:DEFLATE zh:DEFLATE

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