E.T. the Extra-Terrestrial (Atari 2600)
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| E.T. the Extra-Terrestrial<tr><td colspan="2" style="font-size: 100%; text-align: center;"></td></tr> | |
|---|---|
| Developer(s) | Atari
<tr><th style="background-color: #ccccff;">Publisher(s)</th><td>Atari</td></tr><tr><th style="background-color: #ccccff;">Distributor(s)</th><td>Atari</td></tr><tr><th style="background-color: #ccccff;">Designer(s)</th><td>Howard Scott Warshaw</td></tr> |
| Release date(s) | Image:Flag of the United States.svg 1982 |
| Genre(s) | Adventure |
| Mode(s) | Single player |
| Platform(s) | Atari 2600
<tr><th style="background-color: #ccccff;">Media</th><td>16Kb ROM cartridge</td></tr><tr><th style="background-color: #ccccff;">Input</th><td>Atari joystick</td></tr> |
E.T. the Extra-Terrestrial is a video game developed by Howard Scott Warshaw based on the film of the same name and released by Atari for the Atari 2600 video game system in 1982. It was widely considered a poorly produced and rushed game that Atari thought would sell purely based on brand loyalty to the names of Atari and E.T.<ref>Quote: "[T]he most important consideration in E.T.'s development cycle wasn't the quality of the game[...]All that mattered was that all-important shipping date. Confident that consumers would rush to buy something that combined two golden names—Atari and E.T.—the company pushed the game out the door and fulfilled its orders."
Parish, Jeremy. The Most Important Games Ever Made: #13: E.T.. 1UP.com. Retrieved on 2006-07-01.</ref> Instead, the game fared horribly and cost Atari millions of US dollars. E.T. is seen by many as the death knell for Atari and is widely regarded as one of the worst video games ever produced as well as one of the biggest commercial failures in video gaming history. A major contributing factor to Atari's demise, the game's failure epitomizes the video game crash of 1983. Over 2 million excess cartridges were dumped in a landfill in Alamogordo, New Mexico.
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[edit] Gameplay
The gameplay of E.T. consists of maneuvering the fictional alien character E.T. through several screens to obtain the three pieces necessary to assemble a device to "phone home". The phone pieces can be obtained by finding them scattered randomly in various wells (pits) or the player can collect nine Reese's Pieces and then "call Elliot," who will then bring him a phone piece. Additionally, the player must avoid an FBI agent and scientist in pursuit. If either enemy catches E.T., the player is carried to the Washington D.C. screen. If the FBI agent catches E.T. he also will lose all collected phone pieces (or Reese's Pieces if no phone pieces have been collected). The difficulty setting can be changed with the game select and left and right difficulty switches located on the console. This will either change the number of humans present, the speed of movement of the humans, or the conditions needed to call the spaceship.
E.T. is also given a limited supply of energy and starts the game with 9999 points. Any action, including movement, depletes the energy. E.T. can use Reese's Pieces at an "eat candy" spot and press the button to replenish energy. If E.T. reaches zero energy he will turn white and die. Three times per game, Elliot will then appear to revive E.T. by "merging" with him, letting the player continue with 1500 points. Locating and reviving a wilted flower adds an extra revival from Elliot. If E.T. dies more times than Elliot can revive him, the game ends.
Four of the six screens are riddled with wells of varying size that E.T. falls into if he gets too close, causing him to lose some energy. In order to get out, the player must levitate E.T. by pressing the controller button and tilting the joystick forward. Since phone pieces and wilted flowers are found at the bottom of wells, this often leads to the majority of the game consisting of players intentionally falling into wells in order to complete the round.
Once E.T. has all three phone pieces, the player may press the controller button at a "call ship zone." This causes a timer to appear and count down the time E.T. has to arrive at the landing zone. In most cases, E.T. cannot call his ship when a human is present (lower difficulty levels will allow it). Once the player finds the landing zone they may press the controller button again to call the ship. If no humans are present when the timer has run out, the ship will appear and pick E.T. up. This will end that round of play. The player is then given bonus points based on how many Reese's Pieces he has left and may continue playing for another round. Aside from bonus points earned, all rounds are functionally identical and do not increase in difficulty with play.
E.T. is also notable for being the first video game to "credit" a graphics artist, with the initials of E.T.'s artist, Jerome Domurat, being hidden as an Easter egg.<ref>Stilphen, Scott. DP Interviews...Jerome Domurat. Digital Press. Retrieved on 2006-07-01.</ref> Howard Scott Warshaw also had his initials hidden as an easter egg, but by this point, programmers having their names hidden as easter eggs had become somewhat commonplace and thus is not as notable.
[edit] Production and sales
Following the record-breaking success of E.T. at the box office in June 1982, Steve Ross, CEO of Atari's parent company Warner Communications, entered talks with Steven Spielberg and Universal Pictures to obtain rights to produce a video game based on the film. In late July, Warner announced that it had acquired the exclusive worldwide rights to market coin-operated and console games based on E.T. the Extraterrestrial.<ref name="announce">"Atari Gets 'E.T.' Rights"</ref> Although the exact details of the transaction were not disclosed in the announcement, it was widely reported that Atari had paid US$20–25 million for the rights—an abnormally high figure for video game licensing at the time.<ref name="AVinterview">Keith, Phipps (2005-02-02). Interview: video-game creators - Howard Scott Warshaw. A.V. Club. Retrieved on 2006-07-01.</ref><ref name="quoteable">Kent, The Ultimate History of Video Games, p. 237.</ref> Atari CEO Ray Kassar's response to Ross' query of how he liked the idea of making an E.T. based video game was, "I think it's a dumb idea. We've never really made an action game out of a movie."<ref name="quoteable" /> Ultimately though, the decision was not Kassar's to make, and the deal went through.
The task of designing and programming of the game was then offered to Howard Scott Warshaw, whom Spielberg requested due to his previous work on the video game adaptation of Raiders of the Lost Ark.<ref name="AVinterview"/> Due to the considerable amount of time that had been spent in negotiations securing the rights to make the game, only five weeks remained in order to meet the September 1 deadline necessary to ship in time for Christmas shopping season. By comparison, Warshaw's previous works, Yars' Revenge and Raiders of the Lost Ark, each took, respectively, 4 to 5 months and 6 to 7 months to complete.<ref name="DPinterview">Stilphen, Scott. DP Interviews...Howard Scott Warshaw. Digital Press. Retrieved on 2006-06-29.</ref> An arcade game based on the E.T. property had also been planned, but this was deemed to be impossible given the short deadline. Warshaw accepted the assignment, and was reportedly offered 200,000 USD and an all-expenses-paid vacation to Hawaii in compensation.<ref name="rags">"Many Video Games Designers Travel Rags-to-Riches-to-Rags Journey"</ref> <p>Spielberg's idea was to make E.T. into a Pac-Man-type game, which Warshaw rejected to try a more original idea. Warshaw had favored a design that was more story based in hopes of creating a game that would capture some of the sentimentallity he saw in the original film,<ref name="AVinterview" /> but eventually ended up scrapping some of his own ideas due to time limitations. Ultimately, Warshaw designed a game based on what he believed could be reasonably programmed in the amount of time he had available to him.<ref name="AVinterview" /> The basic design was worked out in two days, at the conclusion of which Warshaw presented the idea to Kassar before proceeding to spend the balance of the allotted five weeks writing, debugging, and documenting about 6.5 kb of original code.<ref name="DPinterview" />
Even with a rushed game in hand, Atari anticipated enormous sales based on the popularity of the film, as well as the enormous boom the video game industry was experiencing in 1982. By the time the game was complete, so little time was left before the game's desired ship-date that Atari skipped audience testing for the cartridge altogether.<ref name="wirt">Cummings, "How I Got Here"</ref> Emanual Gerard, who served as co-chief operating officer of Warner at the time, later suggested that the company had been lulled into a false sense of security by the success of its previous releases, particulary its home video version of Pac-Man, which sold extremely well despite inferior graphics to the original version.<ref name="serious">Pollack, "The Game Turns Serious at Atari"</ref>
Additionally, Atari had expected the game would perform well simply because, the previous October, it had demanded its retailers place orders in advance for the entire year. At that time, Atari had dominated the software and hardware market, and Atari was routinely unable to fill orders. At first, retailers responded by placing orders for more supplies than they actually expected to sell, but gradually, as new competitors began to enter the market, Atari started receiving an increasing number of order cancellations, for which the company was not prepared.<ref name="zap">Cohen, Zap! The Rise and Fall of Atari</ref><ref name ="serious"/>
While the game did sell well (it ranks as the eighth best selling Atari cartridge of all time)<ref name="DPinterview" />, it was only able to sell approximately 1.5 million of its 4 million cartridge stock.<ref name="DPinterview" /> It is an often stated bit of misinformation that more copies of E.T. were produced than Atari 2600 consoles owned; in reality, company research by Atari showed that about 10 million consoles were owned in May 1982 (the actual game that produced more cartridges than consoles owned was Pac-Man with 12 million copies).<ref>Kent, The Ultimate History of Video Games, p. 236.</ref> Despite reasonable sales figures, the quantity of unsold merchandise coupled with the expensive movie license caused E.T. to be a massive financial failure for Atari.
This game was one of many bad decisions that led to the bankruptcy of Atari, which posted a $536 million loss in 1983, and was divided and sold in 1984.<ref>Five Million E.T. Pieces. Snopes. Retrieved on 2006-07-01.</ref> It is also seen as one of two major video game releases (along with the Atari 2600 version of Pac-Man) that sparked the video game crash of 1983.
[edit] Critical response
| Source | Score | |
|---|---|---|
| Reviews | ||
| <center>0/5<ref>The Pile: E.T. on the Atari 2600 review. G4. Retrieved on 2006-06-29.</ref> | ||
| <center>SwankWorld | <center>1/10<ref>Hicks, Brad. E.T.: The Extra Terrestrial (Atari 2600). SwankWorld. Retrieved on 2006-06-29.</ref> | |
| <center>Game Freaks 365 | <center>4.1/10<ref>Game Freaks 365 - E.T.: The Extra-Terrestrial. Game Freaks 365. Retrieved on 2006-06-29.</ref> | |
| User rankings | ||
| <center>MobyGames | <center>1.0/5<ref>E.T. The Extra-Terrestrial for Atari 2600. MobyGames. Retrieved on 2006-12-03.</ref> | |
| <center>Average GameFAQs review score | <center>2.8/10<ref>E.T.: The Extra Terrestrial reviews. GameFAQs. Retrieved on 2006-06-29.</ref> | |
| <center>IGN reader average | <center>3.0/10<ref>E.T. The Extra-Terrestrial. IGN. Retrieved on 2006-06-29.</ref> | |
| <center>GameSpot reader average | <center>3.3/10<ref>E.T. The Extra-Terrestrial for 2600. GameSpot. Retrieved on 2006-12-03.</ref> | |
| <center>External review average at AtariAge | <center>50%<ref>E.T. The Extra-Terrestrial (Silver label). AtariAge. Retrieved on 2006-07-01.</ref> | |
What do I do now? The only one I can trust is that nice little alien— Ellleeott. He gives me those tasty energy pills (What did he call them? Reeessseess Peeesssesss?)
― Excerpt from E.T. the Extra-Terrestrial's manual
[edit] "The worst video game of all time"
E.T. is one of the most commonly chosen candidates for worst video game of all time by gamers and is often brought up in any discussion of "worst game ever". This viewpoint was most famously made by Seanbaby when he ranked it #1 in a list of the 20 worst games of all time in Electronic Gaming Monthly's 150th issue.<ref>Reiley, Sean. Seanbaby's EGM's Crapstravaganza: The 20 Worst Video Games of All Time. - #1: ET, The Extra Terrestrial (2600). EGM. Retrieved on 2006-06-29.</ref> Michael Dolan, deputy editor of FHM magazine, has also ranked it as his pick for the #1 worst video game of all time.<ref>History of Gaming: The Best and Worst Video Games of All Time. PBS. Retrieved on 2006-06-29.</ref> Additionally, G4 show X-Play's score of 0 out of 5 was the lowest grade they have ever given a game in the show's history and another G4 show, Filter, picked E.T. as #1 in their "Top 10 Biggest Flops of All Time" countdown.
[edit] Other views
However, E.T.'s title of "worst video game of all time" is largely influenced by its notorious failure, which in turn was influenced by high expectations. When compared objectively to other, less infamous Atari 2600 duds, E.T. is often thought to be "not that bad". Among communities that have played a wide variety of Atari 2600 games, titles such as Karate, Skeet Shoot, and Sssnake are more often chosen as being the worst game for the Atari 2600,<ref>"Worst 2600 game I have and what is the worst ever?" thread. AtariAge forums. Retrieved on 2006-06-29.</ref><ref>"Is Karate really the worst 2600 game???" thread. AtariAge forums. Retrieved on 2006-06-29.</ref> sometimes with E.T. not even making such "worst of the Atari 2600" lists.<ref>Oleniacz, Kevin. The Worst of the Atari 2600. Digital Press. Retrieved on 2006-06-29.</ref> A small minority of people even go beyond the "bad but not the worst" stance and admit to genuinely enjoying the game.<ref>Bean, Bryan. In Defense Of... E.T.. Classic Gaming. Retrieved on 2006-07-01.</ref> Howard Scott Warshaw himself doesn't show any regrets for E.T. and feels he did a good job on the game.
But the fact is E.T. was a tough technical challenge that I feel I met reasonably well. I made that game start-to-finish in five weeks. No one has ever come close to matching that kind of output on the VCS. It could definitely be a better game ;), but it's not too bad for five weeks.
That said, I also realize that consumers don't (and shouldn't) care about development time. All they should care about is the playing experience. I feel E.T. is a complete and OK game. Some people like it. It certainly isn't the worst game or even the least polished, but I actually like having the distinction of it being the worst game. Between that and Yar's, I have the greatest range of anyone ever on the machine :)
― Howard Scott Warshaw<ref name="BBBinterview">Gray, Charles F. (2004-10-25). Howard Scott Warshaw Interview. BeepBopBoop. Retrieved on 2006-06-29.</ref>
[edit] The Atari landfill
In September 1983, The Alamogordo Daily News of Alamogordo, New Mexico reported in a series of articles that between ten and twenty<ref>Quote:"The number of actual trucks which have dumped locally was not known. Local BFI officials put it at 10. However, corporate spokesmen in Housten say it was closer to 20; and city officials say it is actually 14."
McQuiddy, "City cementing ban on dumping."</ref> semi-trailer truckloads of Atari boxes, cartridges, and systems from an Atari storehouse in El Paso were crushed and buried at the landfill within the city. It was Atari's first dealings with the landfill, which was chosen because no scavenging was allowed and its garbage was crushed and buried nightly. Atari's stated reason for the burial was that they were changing from Atari 2600 to Atari 5200 games,<ref>Quote: "Moore said the truck drivers told him the reason they were dumping the games is that they are changing from series 2600 to 5200 games, due to excessive amount of black-marketing."
McQuiddy, "Dump here utilized."</ref> but this was later contradicted by a worker who claimed that this was not the case.<ref>Quote: "He identified himself as being from Atari, but would not give his name. He also said the burial of the items did not mean a move away from the 2600 series of Atari games towards just offering the Atari 5200, and said the items buried were just cartridges."
McQuiddy, "City cementing ban on dumping."</ref> Official Bruce Enten stated that Atari was mostly sending broken and returned cartridges to the Alamogordo dump and that it was "by-and-large inoperable stuff."<ref name="City to Atari">McQuiddy, "City to Atari."</ref>
Starting on September 27 1983, a layer of concrete was poured on top of the crushed materials: a rare occurrence in waste disposal. An anonymous workman's stated reason for the concrete was: "There are dead animals down there. We wouldn't want any children to get hurt digging in the dump."<ref name="Cementing Ban">McQuiddy, "City cementing ban on dumping."</ref>
On September 28 1983, The New York Times reported on the story of Atari's dumping in New Mexico. An Atari representative confirmed the story for them, stating that the discarded inventory came from Atari's plant in El Paso, Texas, which was being closed and converted to a recycling facility. <ref name = "nytdump">"Atari Parts Are Dumped"</ref>The Times article did not suggest any of the specific game titles being destroyed, but subsequent reports have generally linked the story of the dumping to the well-known failure of E.T. Additionally, the headline "City to Atari: 'E.T.' trash go home" in one edition of the Alamogordo News implies that the cartridges were E.T.<ref name="City to Atari" /> As a result, it is widely speculated that most of Atari's millions of unsold copies of E.T. ultimately wound up in this landfill, crushed and encased in cement.<ref name = "titanic">Smith, "Raising Alamogordo's legendary Atari 'Titanic'"</ref>
Eventually, the city began to protest the large amount of dumping Atari was doing; a sentiment summed up by commissioner Guy Gallaway with, "We don't want to be an industrial waste dump for El Paso."<ref name="City to Atari" /> Local manager Jack Keating ordered the dumping to be ended shortly afterwards. Due to Atari's unpopular dumping, Alamogordo later passed an Emergency Management Act and created the Emergency Management Task Force to limit the future flexibility of the garbage contractor to secure outside business for the landfill for monetary purposes. Mayor Henry Pacelli commented that, "We do not want to see something like this happen again."<ref name="Cementing Ban" />
Today the story is often misrepresented as an urban legend, despite considerable documentation of Atari's dumping on record in the city of Alamogordo. As recently as October of 2004, Warshaw himself expressed doubts that the destruction of millions of copies of E.T. ever took place, citing his belief that Atari would have recycled the parts instead in order to save money.<ref name="BBBinterview" />
[edit] In popular culture
The urban legend of E.T.'s mass burial has sparked the imaginations of gamers for years and has led to fantastical depictions of trips off into the desert in search of the Atari landfill:
- In the same episode in which they reviewed the game, X-Play hosts Adam Sessler and Morgan Webb ventured into the New Mexico desert in search of the missing cartridges in a parody of the film Fear and Loathing in Las Vegas.[1]
- The indie rock band Wintergreen released a music video for their song "When I Wake Up" that retells the urban legend of the mass burial of E.T. cartridges. All the cartridges were actually fake. The music video is an idealistic imagination of the Atari landfill story, with the cartridges being simply buried in the middle of the desert in relatively pristine condition.[2]
- In the Strong Bad e-mail "trading cards" (featured on the Homestar Runner website), an easter egg brought up by clicking on the words "good graphics" reveals a title screen similar to the one in the game, only with the series character The Cheat (spelled C.H.E.A.T.) rendered instead of E.T.
- In the cartoon "Wake me up when we're at E3"[3] for Cubetoons, it shows a truck dumping out E.T. cartridges into a land fill and blowing them up after the video game crash being caused by "them releasing E.T."
[edit] See also
- Video game crash of 1983
- List of commercial failures in computer and video gaming
- List of video games considered the worst ever
[edit] References
Books
- Cohen, Scott (1984). Zap! The Rise and Fall of Atari. McGraw Hill Book Company. ISBN 0-07-011543-5.
- Kent, Steven L. (2001). The Ultimate History of Video Games. Roseville, California: Prima. ISBN 0-7615-3643-4.
- (1982) E.T. the Extra-Terrestrial game manual. Atari. (Online reproduction)
Newspapers and journals
- Cummings, Betsy (December 2003). "How I got here". Sales and Marketing Management.
- McQuiddy, Marian (1983-09-25). "Dump here utilized" (JPEG). Alamogordo Daily News. Retrieved on 2006-06-29.
- McQuiddy, Marian (1983-09-27). "City to Atari: 'E.T.' trash go home" (GIF). Alamogordo Daily News. Retrieved on 2006-06-29.
- McQuiddy, Marian (1983-09-28). "City cementing ban on dumping: Landfill won't house anymore 'Atari rejects'" (MPG). Alamogordo Daily News. Retrieved on 2006-07-01.
- Pollack, Andrew (1982-12-19). "The Game Turns Serious at Atari". The New York Times.
- Smith, Shelley (2005-04-12). "Raising Alamogordo's legendary Atari "Titanic"". Alamogordo Daily News. Retrieved on 2006-06-29. (Scans)
- (1982-08-19). "Atari Gets 'E.T.' Rights". The New York Times.
- (1983-09-28). "Atari Parts Are Dumped" (PDF). The New York Times. Retrieved on 2006-06-29.
- (1986-01-14). "Many Video Games Designers Travel Rags-to-Riches-to-Rags Journey". Los Angeles Times.
[edit] Notes
[edit] External links
- "Wintergreen Music Video for "When I Wake Up" Featuring ET Video Game"
- Page at AtariAge
- Entry at #13 of 1UP.com's "The 50 Most Important Games Ever Made"
- Entry at #21 of Gamespy's "The Top 25 Dumbest Moments in Gaming"
- Entry at #1 of Seanbaby's "The 20 Worst Video Games of All Time."
- E.T.'s Tomb in the Desert of New Mexico: The Great Atari Landfill Controversy

