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Grappling hook

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In grappling or wrestling the term hook refers to an arm or leg position designed to help control an opponent.

A grappling hook is a composite hook attached to a rope, designed to be thrown or projected a distance, where its hooks will engage with the target. Grappling hooks were originally used in naval warfare to catch the rigging of an enemy ship so that it could be drawn in and boarded. Later, grappling hooks were also used in rescue work or to assist in scaling walls.

The most common design consists of a central shaft with a hole at the base of the shaft, called an "eye" to attach the rope, and three equally spaced hooks at the end of the shaft, so arranged that at least one is likely to catch on some protuberance of the target. Some modern designs feature folding hooks to resist unwanted attachment. Most grappling hooks are thrown by hand, but some used in rescue work are propelled by compressed air or a rocket.

[edit] Grappling hooks in fiction

In certain games and movies, an overelaborated fictional version appears, often referred to as a grappling gun. This usually consists of a launcher (sometimes resembling a gun), a small electric motor, and a rope cartridge with hook. The motor enables the hero to pull himself up (by wheeling the rope back to the launcher, while the hook is caught onto a solid anchor) or to drag objects and people.

The grappling hook became popular as a video game mechanism after the release of the Quake CTF (Capture the Flag) modification on October 2, 1996. This addition to Quake allowed players to fire "the grapple" at any surface. Once embedded in that surface, the grappling hook pulled players to that location. This mechanism allowed players to reach areas of the game level that would otherwise be inaccessible. The huge popularity of this "mod" resulted in the inclusion of both CTF modes and grappling hooks in many future games.

In The Legend of Zelda: The Wind Waker, the grappling hook is a versatile new addition to the hero Link's arsenal of weaponry. Simply a rope with a tridentate metal claw at the end, it is primarily used to latch onto horizontal posts jutting out of cliffsides or walls in order to swing across large gaps. When latched onto these posts, the player can also climb the rope and stand on top of the post, offering a rugged method of ascending walls. While on a boat out at sea, the grappling hook becomes a crane used to haul treasure up from the ocean depths. In battle, the grappling hook can usefully snatch up key and restorative items held by one's enemies.

In Bionic Commando, a grappling hook replaced the ability to jump from standard platform games. This led to an unusual but highly popular gameplay style.

Moreover, a fictional variant of the grappling hook called the Hookshot makes appearances in several The Legend of Zelda series games. This device is usually held in one hand, comprised of a coiled chain with a hook at its end, which most often takes the appearance of a tapered wedge. The chain can expand and retract, and when the hook latches onto various materials such as wood it either pulls the user towards the object or vice versa, depending on anchorage and differences in weight.

Since it is very hard to engineer any of these devices into a small and compact package, such grappling hooks are used mainly by fictional superheroes in comics (The Watchmen), video games and films.

[edit] See also

ja:鉤縄

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