Metal Gear Solid 4: Guns of the Patriots
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| Metal Gear Solid 4: Guns of the Patriots<tr><td colspan="2" style="font-size: 100%; text-align: center;">Image:Mgs4logo.png</td></tr> | |
|---|---|
| Developer(s) | Kojima Productions
<tr><th style="background-color: #ccccff;">Publisher(s)</th><td>Konami</td></tr><tr><th style="background-color: #ccccff;">Designer(s)</th><td>Hideo Kojima (producer, director) |
| Release date(s) | Image:Flag of Japan.svg TBA 2007 [1] Image:Flag of the United States.svg TBA 2007 [2] Image:European flag.svg TBA Image:Flag of Australia.svg TBA |
| Genre(s) | Stealth-action |
| Mode(s) | Single player, online multiplayer
<tr><th style="background-color: #ccccff;">Rating(s)</th><td>ESRB: Rating Pending (RP) |
| Platform(s) | PlayStation 3
<tr><th style="background-color: #ccccff;">Media</th><td>Blu-ray disc</td></tr> |
Metal Gear Solid 4: Guns of the Patriots (commonly abbreviated MGS4) will purportedly be the last iteration in the Metal Gear Solid series of stealth-based games by series creator Hideo Kojima, as announced by Konami in March 2005. Using the motto "No place to hide" and the theme of "Senses", the game is being produced by Kenichiro Imaizumi, Kojima co-directing the game with Shuyo Murata. It is being developed by Kojima Productions exclusively for the PlayStation 3.
Contents |
[edit] Gameplay
Kojima has stated the main new concept for Metal Gear Solid 4 will be "No Place To Hide!", but has also assured fans that this theme does not imply that the trademark stealth gameplay has been removed. However, Kojima has stated in Weekly Famitsu magazine that the game is no longer based around predetermined "sneaking missions", permitting the player to choose the best method in order to traverse the environment and carry out their objectives, be it combatively or stealthily.
Snake has gained several new moves, such as hiding in a barrel in order to avoid damage and roll downhill. A sideways roll move has also been implemented along with a wider variety of moves while prone. The altered third-person camera also allows for a more precise first-person aiming system.<ref name="tgs06">Metal Gear Solid 4 TGS 2006 Trailer Impressions. Gamespot UK (2006). Retrieved on 22 September, 2006.</ref>
[edit] Plot
Set after the Manhattan incident (the events of Metal Gear Solid 2), MGS4 portrays a world where the restriction of military intervention on foreign soil has eased, leading to demands on mercenaries to fight proxy battles for business purposes, fueling the need for private military contractors (PMCs) and automated weapons.
However, the five largest PMCs are revealed to be owned by a single mother company, Outer Heaven (the name of Big Boss' mercenary company and fortified nation in the original Metal Gear), operated by Liquid Ocelot. It is revealed that Outer Heaven has amassed a military equivalent in manpower to the United States' own, and is now preparing to launch an armed insurrection. With the world once again in crisis, Solid Snake is deployed to the Middle East.<ref name="showmaybe">Kojima Productions: Show Maybe E3 2006 (2006). Retrieved on 12 October, 2006.</ref>
[edit] Returning elements
The game is planned to utilize a new 360-degree third-person camera system in addition to the top-down camera used in the previous three Metal Gear Solid games. An experimental version of this camera system is included in Metal Gear Solid 3: Subsistence. The CQC system will also be reprised, allowing players to interrogate guards for information and supplies as before. Another feature that debuted in Subsistence, an online battle mode, will also be featured in Metal Gear Solid 4.
In a first for the series, the graphics will emphasize natural movement in actions such as an enemy's discovery of Snake, thus eliminating the need of exclamation marks or question marks as indicators. However, recent interviews suggest that they may be reinstated for nostalgic reasons.
Although no Metal Gear models have been revealed as of yet, a similar concept mecha called GEKKO makes a prominent appearance. Kojima has described the machine as being equivalent to a jeep, whereas a traditional Metal Gear, with its greater lethality, would be a tank in comparison.<ref name="egm06int">EGM Magazine E3 2006 Hideo Kojima Interview Scan. Metal Gear Solid The Unofficial Site (2006). Retrieved on 10 November, 2006.</ref>
[edit] Octocamo
Continuing but simplifying the camouflage system seen in Metal Gear Solid 3, "Octocamo" is the new optical camouflage system used by Solid Snake, replacing his traditional blue-gray "Sneaking Suit". Grey-black when disabled, it utilizes an 'octopus-style' pigmentation system, which allows the wearer to blend in with the surface they are against. It has a main suit and a mask for full body coverage, both providing similar functionality; also, it seems that the mask allows the user's face to appear wounded in order to imitate a dead body, although in an early interview Kojima stated that Snake's face would not change with the suit.<ref>EGM interview with Kojima; "Originally, we also had it so that Snake's face changed as well, but this looked so totally uncool that we had to leave it out."</ref>
[edit] Metal Gear Mk. II
Snake will also be partnered with a robotic drone, remotely controlled by Otacon, which allows communication between the two, serving as a substitute to the CODEC radio system from previous games. Far from being just a defensive observer, the Mk. II also appears capable of electrocuting guards in certain situations.<ref name="tgs06">Metal Gear Solid 4 TGS 2006 Trailer Impressions. Gamespot UK (2006). Retrieved on 22 September, 2006.</ref> Kojima has commented that the development team will experiment with the idea of controlling the Mk. II via remote control for reconnaissance using the PlayStation Portable, although the feature might not be in the final game if it is not considered practical. He has also gone on record that there is no relation between a near-identical robot in his previous game Snatcher and the one Otacon manipulates.
[edit] Sense
Kojima has stated that with the PlayStation 3, he will be able to focus on the things we can't see, and to explore the senses that video games rarely tap into. For example, if a building is severely damaged, the resulting sound from a nearby explosion could cause the building to crumble and fall. Furthermore, he is planning to consult psychiatrists on how to emphasize a "mental battle" between Snake and his enemies, so that "who controls the fear can decide the outcome". The game's trailer hints that the tactical Metal Gears featured in the game are designed to play with Snake's emotions: one unit paws the ground and growls like a bull while hunting for Snake, while another makes cicada noises to create a false sense of security.
Continuing with this theme, the soldiers Snake will encounter are not specifically friends or enemies at first - rather, the player's actions towards them will influence how they respond to Snake. In an interview in Edge, Kojima stated that he plans to allow players to have a greater effect on the enemy than just fighting them, allowing alliances and aggressions to form and change between Snake and the other parties on the battlefield.
[edit] Director discussion
Initially, Hideo Kojima announced that he would be retiring as director of the Metal Gear series after Metal Gear Solid 3: Snake Eater and would leave his position open to another person for Metal Gear Solid 4. As a joke, the new director was announced as "Alan Smithee", but in R, a 400-page book bundled with Metal Gear Solid 3's Japanese "Premium Package", the director was revealed to be Shuyo Murata, co-writer of MGS3 and director of Zone of the Enders: The 2nd Runner. He has also contributed humorous easter eggs to Metal Gear Solid 2: Sons of Liberty and Metal Gear: Ghost Babel.
However, on May 17, 2005, it was announced on Kojima Productions' official website that Kojima will be co-directing the game with Murata. This was after a substantial negative fan reaction and even death threats.<ref>http://www.ps3today.com/Blogs/News/hqs/blr_957.aspx</ref>
[edit] Voice cast
The original Japanese voice actors for all of the confirmed characters returned to provide their voices in the trailer shown during E3 2006 show, with the exception of Koji Totani, who passed away months before the release of the trailer. Revolver Ocelot, now dubbed Liquid Ocelot (in reference to his possession by Liquid Snake) is played by Banjo Ginga in the trailer. Actress Houko Kuwashima confirmed that she will reprise her role of Mei Ling in the new game, though she has not appeared in any pre-release trailers so far.
[edit] References
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[edit] External links
[edit] Official Website
- Official MGS4 trailer shown at the Tokyo Game Show 2005
- Official MGS4 trailer shown at the Electronic Entertainment Expo 2006
- Official MGS4 trailer shown at the Tokyo Game Show 2006
- Details from Kojima Productions
- Hideo Kojima's blog in English
[edit] Gaming Press
- IGN Article
- GameSpot GameSpace
- Metal Gear Week on 1UP.com, with Hideo Kojima interview
- Gamasutra coverage of E3 2006
- High-definition trailers and comments on Kikizo Games
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