Nonlinear (arts)
From Wikipedia, the free encyclopedia
In the arts, the word nonlinear is used to describe events portrayed in a non-chronological manner. This technique is often used to mimic the structure and recall of human memory, but it has been applied for other reasons as well. Nonlinearity is very common in film. Some good examples of movies with nonlinear plotlines include Memento, Pulp Fiction, Kill Bill and Run Lola Run.
In video games, nonlinear refers to a game that has more than one possible plotline and ending, leaving the gamer to take the path that most suits their style of play. This increases replay value, as players must often beat the game several times to get the whole story.

