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RenderWare

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RenderWare
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<tr><th>Developer:</th><td>Criterion Software</td></tr><tr><th>OS:</th><td>Windows, Gamecube, Xbox, PS2, PSP</td></tr>

Use: Game Engine (middleware)
Website: http://www.renderware.com/

RenderWare (RW) is computer and video game middleware from Criterion Software.

Contents

[edit] Description

RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts). When it was sold to EA in 2004, RenderWare was made unavailable to third party developers.

Prior to versions 2.x, an external programming or scripting language had to be used to take advantage of RenderWare. RenderWare 2.x, on the other hand, has its own internal scripting language: RWX (RenderWare script).

RWX support was dropped from RenderWare 3.x, instead focusing on a binary model file format. RWX scripts are incompatible with RW3.x.

With RenderWare 4.x, Criterion is slated to drop support for RW3.x's formats, thereby making version 4.x incompatible with scripts/files from all previous versions.

RenderWare is available for use in Windows as well as Apple Mac OS X based applications, and many video game consoles such as PlayStation 2, GameCube, Xbox and PlayStation Portable.

[edit] Industry support

RenderWare is used throughout the video game industry. Some of the games using RW include:

[edit] See also

[edit] External links

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