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Star Wars: TIE Fighter

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Star Wars: TIE Fighter<tr><td colspan="2" style="font-size: 100%; text-align: center;"></td></tr>
Developer(s) Totally Games

<tr><th style="background-color: #ccccff;">Publisher(s)</th><td>LucasArts</td></tr><tr><th style="background-color: #ccccff;">Designer(s)</th><td>Lawrence Holland, Edward Kilham</td></tr>

Release date(s) 1994, 1995
Genre(s) Space simulation
Mode(s) Single player

<tr><th style="background-color: #ccccff;">Rating(s)</th><td>RSAC: V2: Humans killed</td></tr>

Platform(s) PC, Macintosh

<tr><th style="background-color: #ccccff;">Media</th><td>floppy disk / CD-ROM</td></tr><tr><th style="background-color: #ccccff;">System requirements</th><td>PC (CD): 486DX2/66, 8 MB RAM, VGA or VESA SVGA, sound card, 1 MB or less HDD</td></tr><tr><th style="background-color: #ccccff;">Input</th><td>Keyboard, Mouse, Joystick</td></tr>

TIE Fighter is the sequel to Star Wars: X-Wing, and the first game of the series that puts the player on the side of the Galactic Empire. A notable improvement is the flight engine, which supports Gouraud shading, an effect that makes curves and mass appear more realistic. There are many flight options added, like flight dialogues and messages, a message log, a list of objectives, ships' status and behaviour, a three dimensional heads-up display, a sub-target system, and other improvements. The HUD or targeting computer (showing a miniature polygon of the targeted vessel) was much lauded by players since it allows the player to see the target's relative orientation (and avoid dangerous head-on confrontations) and specifically target individual components such as weapons batteries. The ability to match speed with a target lets the player tail an enemy with less risk of collision.

The briefings are also richer. Apart from the standard schematic map, the player has the ability to talk via a dialogue menu to both an Imperial officer and a "cloaked figure" - a Sith working for the Secret Order of the Emperor.

Contents

[edit] Plot

The game begins soon after the Battle of Hoth. The player assumes the role of a rookie TIE fighter pilot. Despite playing on the side of the Star Wars saga's "bad guys", the player's role is somewhat sympathetic, not only because he lives in fear under the shadow of Darth Vader and other unforgiving superiors, but also because the game's portrayal of the Empire—dictated, of course, by the player's superiors—focuses on its role as a guardian of order. The main character of TIE Fighter is Maarek Stele, although his name is only revealed in the official strategy guide as well as a novella entitled The Stele Chronicles that came with the initial release versions of the game.

Instead of constantly fighting against the (universally sympathetic) Rebels, many missions deal with the elimination of pirates and other criminals, as well as civil wars, traitorous Imperials, and otherwise maintaining peace in the galaxy.

In addition to the standard mission briefing, there is a secondary briefing available in some missions, given by a mysterious figure who belongs to the Emperor's Inner Circle. This person briefs the pilot on the secondary and optional objectives. Successfully completing them doesn't alter the scenario or the overall success of the mission, but initiates the pilot in an Imperial "secret society." These secondary briefings also reveal significant plot points, such as evidence of Admiral Harkov's treason.

The story evolves in seven different systems, separated into seven tours of duty of four or more missions each.

  • "Aftermath of Hoth" (Hoth system) — Pursue Rebels fleeing from Hoth.
  • "The Sepan Civil War" (Sepan system) — End a prolonged civil war.
  • "Battle on the Frontier" (Newland system) — Establish a new Imperial base.
  • "Conflict at Mylok IV" (Mylok system) — Battle pirates in the Outer Rim.
  • "Battle for Honor" (Parmel system) — Capture the defecting Harkov.
  • "Arms race" (Parmic system) — Grand Admiral Zaarin builds new technology.
  • "Treachery at Ottega" (Parmel system) — Stop a revolt by Zaarin's rogue forces.

The original game ends with the player preventing a coup against the Emperor and being personally rewarded during a large ceremony reminiscent of the Yavin celebration at the end of Star Wars Episode IV: A New Hope.

[edit] New Craft

Besides allowing the player to fly the TIE fighters, TIE Bombers, and TIE Interceptors seen in the films, the game also adds new craft with shields, weaponry, and hyperdrives. These included the Cygnus Assault Gunboat, TIE Advanced, TIE Defender (added to the Star Wars: Essential Guide to Vehicles), and Cygnus Missile Gunboat (in the Defender of the Empire and Enemies of the Empire expansion packs).

In the early missions, the conventional TIE Fighters and TIE Interceptors were often equipped with a small load of warheads. While theoretically possible in the "real" Star Wars universe, that would also potentially compromise speed and protection.

In fact, by the fifth campaign, the new TIE craft completely replace the movie fighters. As a result, the gameplay ends up similar to X-Wing, since the player's side does not feature mass overwhelming attacks with expendable craft (as the Empire would do at the height of its power), and often the player does not have the benefit of wingmen. This can be partially explained by the player being part of a special task force headed by Thrawn, tasked with destroying the rogue Grand Admiral Zaarin.

TIE Fighter and the Defender of the Empire expansion pack introduce many craft that never again appear outside the X-Wing computer game series. Examples include space platforms, the Mon Calamari Light Cruiser, R-41 Starchasers, and T-Wings (although T-Wings are referenced in some Star Wars novels).

[edit] Expansion pack

One additional campaign, Defender of the Empire, was sold as a subsequent expansion pack. Not surprisingly, the player flew the TIE Defender for two out of the three tours. Defender of the Empire includes three tours of duty:

  • "Strategic Warfare" (Omar system) — Zaarin attempts sabotage.
  • "T/D Technology" (Parmel system) — Secure TIE Defender technology.
  • "New threats" (Eva-T system) — Counter-attack against Zaarin.

The scenario ends abruptly, and no final knowledge of Zaarin's defection is provided. A second expansion pack, Enemies of the Empire, that concludes the plot was never released for sale, but is included in the Collector's CD-ROM (see below).

[edit] Collector's editions

The special edition of TIE Fighter featured higher resolution graphics and more detailed ship textures among other audio and visual enchancements.

Like X-Wing, TIE Fighter was re-released in enhanced versions.

TIE Fighter Collector's CDROM — The first special edition was the TIE Fighter Collector's CDROM, released in 1995. This version offered enhanced SVGA graphics, upping the game's resolution from 320x200 to 640x480. This edition also included two expansion packs: the previously released Defender of the Empire, and an exclusive pack called Enemies of the Empire. With the CD-ROM medium, LucasArts significantly redesigned several cinematic cutscenes and added a large amount of voiceovers.

  • "Enemies of the Empire" campaign
    • "Hunt for Zaarin" (Semag system) — Thrawn seeks the traitor Zaarin.
    • "Prelude to Endor" (Yllotat system) — Investigate the Bothan-Rebel connection.
    • "The Emperor's will" (Iast system) — Supporting the final stages of the Death Star II's construction

The only version of TIE Fighter available for the Macintosh computer is the Collector's CDROM version of the game. It requires OS9 and a joystick is recommended for game control.

X-Wing Collector Series — The second collector's edition came with the release of the X-Wing Collector Series package. This came with enhanced versions of X-Wing Collector's CD and TIE Fighter Collector's CD, along with a cut-down version of X-Wing vs. TIE Fighter called Flight School. Lucasarts also replaced TIE-Fighter's and X-Wing's graphics engine with X-Wing vs. TIE Fighter's, which used standard object textures instead of the, by then, primitive gouraud shading used in earlier versions.

Unfortunately with this release, the complex iMUSE MIDI soundtracks were replaced with simple looped Red Book audio recordings of the Star Wars score, presumably to avoid any potential incompatibility with Windows 95. Furthermore, previous versions could be played satisfactory with only a mouse and keyboard, but the Collector Series required a joystick to run the game.

X-Wing Trilogy — There was a third special release, called X-Wing Trilogy. This package offered the same releases of X-Wing, TIE Fighter, and X-Wing vs. TIE Fighter as the previous X-Wing Collector Series, but also added X-Wing Alliance into the bundle.

It is important to note that the Collector's CD-ROM editions and the Collector Series editions of X-Wing and TIE Fighter are not exactly the same. Besides the use of new graphics and sound engines, the Collector Series editions lack many of the small movies and animations that made up the charm and atmosphere of the Collector's CD-ROM and original floppy disk editions. For the most authentic X-Wing and TIE Fighter experience, the Collector's CD-ROM editions are recommended.

[edit] Trivia

  • Cheats were readily available in the game interface and allowed almost any player to complete the entire game without much effort, though they reduced your mission scores.
  • In March, 2004, GMR Magazine rated TIE Fighter, the second best Star Wars game of all time.

[edit] External links


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X-Wing computer games
X-Wing • TIE Fighter • X-Wing vs. TIE Fighter • X-Wing Alliance
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