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Super Mushroom

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A Super Mushroom as seen in Mario Kart: Double Dash!! The Super Mushroom is a power-up from the Mario series of video games. It is, traditionally, about the size of "regular" Mario, and has a white stalk below a red and white (originally red and orange) spotted cap.

It was released in Super Mario Bros. for the NES/Famicom, and the powers it grants the player lent itself to the game's title. (In Super Mario Bros. only, these mushrooms were called "Magic Mushrooms".) It emerges from flashing blocks marked with a '?' when they are bumped from below (a convention carried over from Mario Bros., where bumping platforms was the main form of attack). Upon emerging, it then begins to slide to the right (this was later changed for Super Mario Bros. 3, where, depending on what side of the block was hit, the mushroom would head toward the opposite side.) If the player touches it, "regular" Mario becomes Super Mario: he doubles in size and is able to take an extra hit. Furthermore, Super Mario can break bricks, whereas regular Mario can't. If Super Mario comes across a Super Mushroom the game will instead give a secondary item, such as a fire flower or leaf. These allow him to gain better powers, such as the ability to shoot bouncing fireballs as Fire Mario and the ability to fly and glide as Caped Mario. In Super Mario World, Super Mushrooms would also allow Mario to break Spin Blocks with the spin jump, an important tool for certain levels.

In some Mario games, the Super Mushroom heals Mario and friends, such as in Super Mario RPG, Paper Mario, and Mario & Luigi. It gives the player a short boost of speed in the Mario Kart series of racing games. In Super Smash Bros. Melee, the Super Mushroom causes the player's character to grow to an immense size.

Shigeru Miyamoto stated in an interview that the Super Mushroom was created by chance. The first sketches of Mario turned out to be too big, for which they were forced to shrink them. Then the development team thought it would be interesting to have Mario grow and shrink by eating a magic mushroom, just like Alice's Adventures in Wonderland.<ref name="worldrecord">O'Connell, Patricia (November 7, 2005). Meet Mario's Papa. BusinessWeek online. Retrieved on 2005-11-26.</ref> In the novel, Alice eats pieces of mushroom to change her size. This concept is explored further in New Super Mario Bros., with Mini Mushrooms that shrink Mario into an even smaller size than he usually starts out in, and Mega Mushrooms that turn Mario into a colossal giant.

The Super Mushroom resembles Amanita muscaria, a common psychoactive mushroom.

The Super Mushroom slides toward Mario. When it touches him, it disappears, causing him to earn 1,000 points and double in size getting extra abilities. Because the Mushroom is the most basic power-up, without which other powers can't be granted, it is occasionally used in the Mario series to denote basic rewards or easier skill levels. Winning three consecutive Mushroom cards from the slot-machine goal boxes at the end of each level in Super Mario Bros. 3 will earn the player two extra lives, whereas winning three consecutive Fire Flower cards earns three extra lives, and winning three consecutive Starman cards will earn them five. In Mario Kart games, the first (and easiest) tracks belong to the Mushroom Cup.

The Super Mushroom makes a cameo appearance in Nintendo game Metroid Prime Hunters for the Nintendo DS, on the top of a mushroom-like creature.

Contents

[edit] Other mushrooms

[edit] 1-Up Mushrooms

The 1-up Mushroom is a green palette swap of the Super Mushroom, which gives the player an extra life. They appear in most of the Mario games, usually in hidden places. In the Super Mario action/platform games, the 1-Up Mushroom adds an extra life to the character, allowing them to survive longer without getting a Game Over, which would often cause all points earned to be erased. Mario vs. Donkey Kong's minigames have spin-offs of these Mushrooms including the yellow 2-Up Mushroom, the pink 5-Up Mushroom, and the 0-Up DK Head. In the RPG games, the 1-Up Mushroom allows you to revive your character (or be revived) if you lose all your HP during battle. This is especially useful in Mario & Luigi: Superstar Saga, where, when you are out of 1-Up Mushrooms and one character loses all HP, the remaining character must pick up that character while defending, putting the user at a severe disadvantage. Simply put, by having a 1-up Mushroom in your collection, a character who loses all their HP automatically is revived the moment that character loses said HP. In Paper Mario, the Life Mushroom revives you with 10 HP (automatically). In Mario & Luigi: Superstar Saga, you are revived with only 1/2 HP, but a 1-Up Super Mushroom gives you full HP.

[edit] Poison Mushrooms

From left: Super Mushroom, 1-Up Mushroom, and Poisonous Mushroom.

The Japanese Super Mario Bros. 2 (also known as Super Mario Bros.: The Lost Levels) features Poison Mushrooms, which have the same effect as being touched by an enemy. It was originally a brown palette swap of the typically red Super Mushroom, but in enhanced remakes of the game, it was given a different sprite, with the spotted cap being replaced by one with a skull pattern. The only games since The Lost Levels to have Poison Mushrooms as items are Super Mario Kart, Luigi's Mansion, Super Smash Bros. Melee, Paper Mario: The Thousand-Year Door, and some Mario Party games. In Super Smash Bros. Melee, Poison Mushrooms bear a very close resemblance to Super Mushrooms, but are darker and have "angry" eyes, causing the player to shrink in size. In Paper Mario: The Thousand-Year Door, Poison Mushrooms are known simply as "Poison Shrooms" and are small, green mushrooms (they have no eyes) with purple spots. They are made by having Zess T. mix you up a Slow Shroom and Inky sauce, or a Slow Shroom and a Point Swap. In the Mario Party series, they are purple and limit the maximum roll on the dice block to 3 or 5, depending on the game and situation. In the original Mario Party, finding a Poison Mushroom caused a player to miss a turn.

[edit] Golden Mushrooms

Golden Mushrooms in the Mario Party series let players hit 3 dice blocks in one turn. In the Mario Kart series, the Golden Mushroom gives the player an unlimited amount of boosts for a short time. It is usually only available to racers in low positions, or in the case of Mario Kart: Double Dash!! only to gamers playing as Toad and Toadette or Petey Piranha and King Boo as it was their special item. In Mario & Luigi: Superstar Saga, the Golden Mushroom is an object which completely restores health points and Bros. points, which can only be acquired by defeating Fawful in the penultimate battle, and some side-quests and secret places.

[edit] Ultra Mushrooms

The Ultra Mushroom is worth even more points than the Mushroom and Super Mushroom (and is therefore even rarer and more expensive than they are). In Paper Mario: The Thousand Year Door, Ultra Mushrooms were items that restored 50 HP, and cost 200 coins at the store in the Rogueport Sewers.

[edit] Max Mushrooms

The Max Mushroom, found in Super Mario RPG ,Mario & Luigi: Superstar Saga, and Mario & Luigi: Partners in Time, offers the HP of a character to be raised up to the maximum amount possible. It is very rare and very expensive, but it is useful for some of the battles, particularly the final battle.

[edit] Reverse Mushrooms

Reverse Mushrooms appear in Mario Party 3, and make players move backwards instead of forwards. Mushrooms with question marks on them appeared in the Battle Game in the Super Mario All Stars version of Super Mario Bros. 3, and would make the two players either switch positions, and, if one player was "super" and one player was "regular", it would make both of them switch sizes.

[edit] Mini Mushrooms

In Mario Party 4 there are Mini Mushrooms that make characters smaller. With this they can fit through special pipes, although the player's dice block is limited to rolls between 1 and 5. In New Super Mario Bros., they make Mario or Luigi very small, thus weakening their gravitational pull and allowing them to jump even higher. The Mini Mushroom also allows Mario or Luigi to run across water without sinking, enter special Mini Warp Pipes, and, at the end of some castles, take shortcuts to different worlds than the one they would normally go to.

[edit] Mega Mushrooms

Mega Mushrooms in Mario Party 4 made characters bigger and allowed the player to roll two dice blocks from 1-10 and steal 10 coins from other characters that are passed in the duration of the turn. However, the user is also forced to skip board events, like buying items or stars. In Super Mario 64 DS, it made the Mario/Luigi/Wario/Yoshi huge and invincible to enemies and objects although it was simply called a "mushroom". New Super Mario Bros. for Nintendo DS, Mega Mushrooms cause Mario or Luigi to grow to the size of the entire screen for a limited amount of time, destroying anything in their path including warp pipes, enemies, blocks, and even the end-level flagpoles. At the top of the screen, a meter is featured, and is filled up by destroying the various objects. When the effect ends, 1-Up Mushrooms are awarded based on the portion of the meter that has been filled. If the meter is completely full, the player is awarded five 1-Up Mushrooms.

[edit] Life Mushrooms

Life Mushrooms first appeared in the Nintendo 64 game Paper Mario, as an item that restored 10 HP when Mario reached 0 HP. Life Mushrooms appeared again in Paper Mario: The Thousand Year Door, simply referred to as Life 'Shrooms. They served a similar purpose in this game, except that they could be used on Mario's partners as well.

[edit] Notes and references

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