The Legend of Zelda: Collector's Edition
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| The Legend of Zelda: Collector's Edition<tr><td colspan="2" style="font-size: 100%; text-align: center;"></td></tr> | |
|---|---|
| Developer(s) | Nintendo
<tr><th style="background-color: #ccccff;">Publisher(s)</th><td>Nintendo</td></tr> |
| Release date(s) | November 24, 2003 |
| Genre(s) | Compilation |
| Mode(s) | Single player
<tr><th style="background-color: #ccccff;">Rating(s)</th><td>ESRB: E (Everyone) |
| Platform(s) | Nintendo GameCube
<tr><th style="background-color: #ccccff;">Media</th><td>1 × GameCube Optical Disc</td></tr> |
The Legend of Zelda: Collector's Edition is a compilation of many of Nintendo's Zelda video games from previous consoles for the Nintendo GameCube, along with a 20-minute demo of The Legend of Zelda: The Wind Waker.
Contents |
[edit] Installments
It contains the following Legend of Zelda games:
- The Legend of Zelda (based on the Japanese cartridge version)
- Zelda II: The Adventure of Link
- The Legend of Zelda: Ocarina of Time
- The Legend of Zelda: Majora's Mask
- The Legend of Zelda: The Wind Waker (demo)
The disc also features a reflective consisting of a brief montage of scenes from all Zelda games through Wind Waker.
The compilation excludes The Legend of Zelda: A Link to the Past because its Game Boy Advance port was still being sold. Nintendo pointed out that with both this disc and use of the Game Boy Player, every notable game in the Zelda series at that point could be played on the Nintendo GameCube.
[edit] Availability
This compilation was never sold commercially, although can sometimes be found used in some video games stores, even though the game says Not For Resale on the front. It was only available as a bundle with a GameCube (in North America and Europe) and as a prize to members of Nintendo websites and clubs around the world, specifically by registering Nintendo games and hardware (in North America, Europe, Japan, Australia) or by subscribing to Nintendo Power (in North America) or Club Nintendo in Sweden.<ref>IGN Staff (4 November 2003). Zelda Bundle at $99. ign.com. Retrieved on 26 June, 2006.</ref>
[edit] Quality of the "ports"
These games are not actually ported in the traditional sense, but rather the (slightly altered) ROMs of the original games are run via emulators; this has been proven by the ROM dumping community, who have been able to extract authentic ROMs of all these games from the disc, and they can even be booted on their original consoles with a copier or flash-cart (depending on the console).
Because they are only emulated (rather than adapated for the new console), a number of technical errors and glitches have arisen. Many have complained that Majora's Mask unexpectedly crashes and freezes occasionally because of emulation mistakes. This causes particular problems given the intricacies of the Majora's Mask save system; saving is generally only possible at intervals of several hours of gameplay (although a time-consuming shortcut permitting files to be backed up more frequently is available), which means that a crash can force the game-owner to replay an entire, lengthy dungeon. Some of the music in Majora's Mask is also said to be inaccurate.
Despite these problems, the GameCube version of the game possesses an overall cleaner look due to running at twice the resolution of its Nintendo 64 counter-part. In addition, the GameCube version is the only way to play the game in component video quality, as well as progressive-scan (480p). Virtually all reviews have stated that the games on this version sport a much cleaner, crisper look.
[edit] See also
[edit] Notes
<references/>
[edit] External links
nl:The Legend of Zelda: Collector's Edition fi:The Legend of Zelda: Collector's Edition sv:The Legend of Zelda: Collector's Edition zh:薩爾達傳說合輯

