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Weapons and items from The Legend of Zelda series

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In the Legend of Zelda video game series, the protagonist Link uses a variety of weapons and items during his quests. These often recur between games, though some are exclusive to a small number of games in the series. Objects may have different appearances across games, but usually have the same purpose in the gameplay.

Contents

[edit] Swords

Link's most common weapon is a Sword. Games usually begin with Link posessing or acquiring a weak sword such as the Wooden Sword, but more powerful swords are usually obtained as the game progresses.

[edit] Biggoron Sword

Biggoron's Sword in Ocarina of Time Biggoron's Sword is received from the immense Goron smithy Biggoron in various Zelda games after the completion of a rather long and complicated trading sequence. The sword resembles a Zweihander. It is identical to the Giant's Knife, except it is unbreakable. The sword is a reward to Link for getting Biggoron eye drops to cure the eye irritation caused by the fumes from Death Mountain. This powerful blade is twice as strong as the Master Sword, but comes with one major setback: it forces Link to keep his shield on his back.

In Oracle of Ages and Seasons, the Biggoron's Sword is gained by a long trading process between versions of the games, and similar to the Ocarina of Time version, deals more damage than the Master Sword. However, it leaves Link unable to equip a second item in its slot, but allows the longest reach of any melee weapon. In Soul Calibur II, the Biggoron Sword is used as a very long one-handed sword, that Link partners with the usual Hylian Shield. Because it is the same sword that required two hands in Ocarina of Time, Link is penalized for the greater power of the sword by losing a small sliver off his health meter every time he swings the sword.

[edit] Four Sword

Image:Four sword.jpg The Four Sword is a weapon that is needed to defeat the villain Vaati in several Zelda games. Enchanted by the three goddesses of Hyrule, it has the ability to split Link into up to four dopplegangers. It was created by a secretive race of small creatures who call themselves the Minish (but called the Picori by the rest of Hyrule). When not empowered with the four magical elements of wind, water, earth, and fire, it is reduced to the less powerful Picori Sword (or White Sword). It also serves as a prison for the villain Vaati.

In The Minish Cap, there is a large fair and swordfighting contest annually in Hyrule to honor the Minish. The winner of the contest gets to touch the Picori Sword, which was given long ago as a gift to the Hylians by the Picori. Link, the grandson of the Royal Grand Blacksmith, is watching the contest with Princess Zelda when a strange swordsman named Vaati wins. When Vaati touches the Picori Sword, he breaks it at the hilt, then turns Zelda into stone and escapes. The king sends Link to seek help from the Picori because they are said to show themselves only to children.

In his search, Link finds a talking green cap named Ezlo. Ezlo has the knowledge of how to shrink Link and speak with the Minish. It is later revealed that Ezlo was once a skilled Minish craftsman who was transformed into a cap by Vaati, his apprentice. Link meets the Minish, and is able to have the Picori Sword fixed. The new blade is called the White Sword, which is later imbued with the powers of the four elements and becomes the Four Sword. Vaati, who becomes a demon at the end of Minish Cap, is defeated by Link and sealed into the Four Sword. The sword was sealed in an altar and Princess Zelda was revived.

In Four Sword Adventures, Link again must wield the Four Sword to save Hyrule. In this game, it causes Link to immediately split into four versions corresponding to the four elements. Green Link represents wind (a reference to The Wind Waker and the green goddess of courage, Farore); Red Link, fire (a reference to the red goddess of power, Din, as in Ocarina of Time); Purple Link, earth; and Blue Link, water. Every time one of the Links collects over 2,000 force gems, the Four Sword powers up, turning into the Ultimate Four Sword.

In the game, seven maidens have been kidnapped by Ganon. When Link pulls the Four Sword from the pedestal to use on his rescue, however, Vaati is released. The four Links are able to overcome Vaati and save the maidens, but encounter Ganon, who has been empowered by a magical trident. Wielding the sword, the four Links defeat Ganon and their story becomes a myth.

The events of the multiplayer Zelda title Four Swords (not to be confused with Four Swords Adventures) takes place many years later, Zelda and the seven maidens sense a disturbance in the Four Sword, and Link pulls it out of the pedestal, releasing Vaati once again. Link is again split, and the four Links defeat Vaati and replace the Four Sword in the pedestal.

In manga based on the games, the Four Sword also divides the wielder's personality into four, with one possessing a persona similar to that of the original (see: Manga from The Legend of Zelda series).

[edit] Giant's Knife

Giant's Knife The Giant's Knife can be purchased for 200 Rupees from Medigoron, a smith in Goron City, as adult Link. The sword must be wielded two-handed due to its size, making Link unable to hold his shield, so instead of blocking normally, he bends over and ducks to dodge the attack (it does not protect you from falling rocks, like the Hylian Shield on child Link), and while Z-Targeting, holds the sword to cover his face (which isn't an effective defence). The sword breaks after 100 slashes on regular enemies or three strikes with walls or other hard objects. When unbroken, it deals the same amount of damage as Biggoron's Sword. After it breaks, the power remains unchanged, but the range of the weapon is significantly decreased, and the broken shaft can no longer charge magic for a Spin Attack. It disappears when Link receives the Biggoron Sword, though can be bought endlessly before attaining the Biggoron Sword.


[edit] Great Fairy's Sword

The Great Fairy Sword is a gift to Link from the Great Fairy in Majora's Mask. It is a large purple sword with black roses etched in its blade, and four times stronger than his Kokiri Sword. Unlike other swords in Link's arsenal, it is treated as an item, and must be used by assigning it to a C-Button.

The sword also appears in Soul Calibur II. In this game, it has the ability to restore Link's health.


[edit] Kokiri Sword

Kokiri Sword The Kokiri Sword is the basic sword that Link is able to use while a child in Ocarina of Time. The sword is hidden in a small cave at the back of the Kokiri forest near the beginning of the game. It is considered the legendary weapon of the small Kokiri people, and is ideal for children but is too small to be useful for an adult. Link keeps the sword in the sequel Majora's Mask, where gold dust is used by a blacksmith to reforge it into stronger forms (see Metal swords).

[edit] Magical Sword

Image:Normal sword-magical-aol.jpg The Magical Sword is the most powerful sword Link receives in the original Legend of Zelda. In the game, the Magical Sword is twice as strong as the White Sword, and four times stronger than the Wooden Sword. According to the instruction manual to Zelda II: The Adventure of Link, Link carries an otherwise unnamed "magical sword" in the sequel, which may be this sword. The official Zelda website suggests the Magical Sword may be the same as the Master Sword.<ref>The Great Hyrule Encyclopedia. Nintendo. Retrieved on 2006-09-27.</ref>

The Magical Sword also makes an appearance as a weapon for Link in Soul Calibur II, but with a different design. In this game, it is a separate weapon from the Master Sword and deals damage even if the target it guarding or blocking.

[edit] Master Sword

The Master Sword in its Lost Woods pedestal

Main article: Master Sword

Also known as "The Blade of Evil's Bane", the Master Sword is one of the most powerful swords in the Zelda series, and is often required to defeat Ganon. The sword also doubles as a key to the Sacred Realm.

[edit] Metal Swords

Various Metal Swords have appeared across the Zelda games. They are commonly an attack upgrade from the Wooden Sword. For example, in Oracle of Ages and Seasons, Link receives a metal blade called the Noble Sword that increases his attack power and can fire magical beams when he possesses full health. In Link's Awakening, he receives a sword called the Seashell Blade which has similar effects. In the original Legend of Zelda, the player's first upgrade after receiving an extended life bar is the White Sword. In Majora's Mask, the player can temporarily reforge their sword into a Razor Sword or, with the aid of Gold Dust, permanently reforge their sword into an even more powerful Gilded Sword by use of a blacksmith in the game. In Twilight Princess, Link uses the Ordon Sword before obtaining the Master Sword.

[edit] Wooden Sword

The Wooden Sword is the trademark beginning weapon of Link in many Zelda games, particularly the 2-D iterations. It is composed of wood, and usually the weakest melee weapon the player can attain. The wooden sword often allows Link to perform a trademark spin attack, but in some incarnations cannot fire magical beams or smash pots.

[edit] Ranged Weaponry

[edit] Boomerang

Boomerang in Ocarina of Time The Boomerang (ブーメラン Būmeran?) is a common weapon in the Zelda series. It is usually regarded as a weaker ranged weapon than the bow and arrow although it is infinitely reusable, can retrieve certain distant items, and often can immobilize larger enemies in their tracks. In The Wind Waker and Twilight Princess, the boomerang can target and strike multiple enemies with each throw. In some games an upgrade called the Magical Boomerang is available, which allows for a longer throwing distance and/or the ability to control the boomerang's flightpath after being thrown. The Twilight Princess version, known as the Gale Boomerang, can unleash a small tornado when charged, which can trigger wind-opperated switches (like the Deku Leaf in Wind Waker) or carry small items.

[edit] Bow and Arrow

The Bow and Arrow is a staple weapon of the Zelda series that Link uses to fight enemies or trigger switches from a distance. It is similar in nature to to the slingshot, although usually more powerful. The bow and arrow uses a depletable source of ammunition, though the ability to upgrade the carrying capacity of Link's quiver has been introduced in the later games.

Two-dimensional Zelda games usually feature standard, nameless bows which only shoot in the four cardinal directions on the screen. In these games there are usually upgrades to the standard arrow, such as the Silver Arrows of the original Legend of Zelda and A Link to the Past.

Bows and arrows in the three-dimensional Zelda games (Ocarina of Time, Majora's Mask, The Wind Waker, Twilight Princess) are more interactive tools than their 2-D counterparts. When aiming a shot, the player's perspective is taken to Link's point of view, and can be fired in almost any direction within the three dimensions.

  • The Fairy Bow introduced in Ocarina of Time was the weapon Link gained as an adult in lieu of his childhood projectile weapon, the Fairy Slingshot.
  • The Hero's Bow has appeared in Majora's Mask, The Wind Waker, and Twilight Princess. It is small enough that it can be used by a child while still being a powerful weapon.

The bows and arrows of the 3-D Zelda games can use special elemental arrows along with the standard arrow for more powerful attacks and for puzzle-solving. Firing these types of elemental arrows expends an amount of "magic power", or magic points, and there usually is a delay between consecutive shots.

[edit] Fire Arrows

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The heads of the Fire Arrows arrows are set aflame, allowing them to burn their targets upon contact. They are very effective against undead enemies, and are often needed in order to melt ice that blocks Link's path. It is often possible to shoot a makeshift fire arrow without using magic power by shooting a normal arrow through an existing flame. In Super Smash Bros. Melee, Young Link uses Fire Arrows as his B-Button attack.

[edit] Ice Arrows

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Ice Arrows can render their target temporarily frozen and, in Majora's Mask, create ice platforms in water or encase enemies in blocks of ice on which Link can stand. They are sometimes necessary to extinguish flames or freeze water streams in puzzles throughout the games. However, in Ocarina of Time, the Ice Arrows are practically useless.

[edit] Light Arrows

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The Light Arrows of legend can pierce pure evil and are possessed by few — most commonly, the Royal Family of Hyrule. They are useful or required to defeat Ganondorf on several occasions. The Light Arrows are analogous in this respect to the Silver Arrows from previous Zelda games. Because of the power and importance of these arrows, twice as many magic points will be consumed than when firing the other magic arrows. One notable effect of the arrows is the power to leave large sums of money behind when they are used to defeat an enemy. In Majora's Mask, the Light Arrows can also be used to activate light-sensitive switches.
Light Arrows are also featured in The Minish Cap as an arrow upgrade. With this ability, the a regular arrow can be charged into a Light Arrow while nocked in the bow.
Light Arrows are only used in Twilight Princess by Zelda during the final boss.

[edit] Bomb Arrows

In Link's Awakening and Twilight Princess, Link can fire a bomb with an arrow to blow up distant targets.

[edit] Grappling Hook

Appearing only in The Wind Waker, the Grappling Hook is a versatile item. It's mainly used to swing over gaps, but is also used to dredge the ocean floor for treasure and to steal spoils from enemies.

[edit] Hookshot

The Hookshot is a spring-loaded, trigger-pulled grappling hook attached to a lengthy chain. Since its first appearance in A Link to the Past, the Hookshot's main purpose has been to pull Link across large distances by hooking onto certain surfaces (like wood), but it also can be used as an offensive weapon similar in effect to the boomerang. In certain situations (such as when wearing the Iron Boots) Link can use it to pull a target towards him instead. In Ocarina of Time the Hookshot can be upgraded to become the Longshot, which expands twice as far. In Majora's Mask, the device receives a different aesthetic design, appearing golden in color, and its chain length lies somewhere between those of Ocarinas Hookshot and Longshot. It also makes appearances in Link's Awakening and The Wind Waker. In Oracle of Ages and Seasons, an alternate version called the Switch Hook is obtained, which switches your position with the object it attaches to. Also, a version of the Hookshot known as the Clawshot is found in Twilight Princess. The clawshot can be upgraded to the Double Clawshots, allowing Link to hang from one target and then fire at another.

[edit] Slingshot

Image:Fairy slingshot.jpg The Slingshot is Link's alternative weapon to the bow and arrow in many games. In earlier games, it uses rocks as ammunition and stores them similar to arrows in the inventory. In later games, the slingshot has been compatible with other projectiles such as Deku Seeds. In Oracle of Seasons, it fires various magical seeds whose effects range from igniting enemies to creating whirlwinds.

The slingshot also returns in Twilight Princess as the first projectile weapon that is obtained.

[edit] Shields

Shields assist the player in reflecting projectiles and preventing damage to Link. In some cases, Link's shield is important in solving puzzles. Shields, like weapons, come in many different sizes, shapes and designs.

[edit] Wooden Shields

  • The Wooden Shield is a common defensive device Link gains at the beginning of the games. It features no special attributes and is the weakest of the defensive items.

Deku Shield

  • The Deku Shield is Link's first shield in the Ocarina of Time. It is a flammable wooden shield with an engraved red design resembling the Kokiri Emerald. It must originally be purchased in the shop in the Kokiri Forest, but can be found later in the game if it is lost or incinerated. Link can only use this shield as a child. When Link becomes an adult, the Deku Shield is replaced by the Hylian Shield.

[edit] Metal Shields

  • The Hylian Shield (Hylia Shield in the Japanese version) is a large, adult-sized shield made of wood overlaid with metal and bearing the crest of the Hylian Royal Family. It can be purchased at the Bazaar in Hyrule Castle Town or found in a tomb in Kakariko Graveyard. It is able to deflect most projectiles back at enemies.
Link can use the Hylian Shield as a child, but only by strapping it on his back and crouching for protection.
  • The Hero's Shield is a smaller metal shield similar to the Hylian Shield from Ocarina of Time, and young Link can wield it as a regular shield. Link retains this shield in the beginning of the sequel Majora's Mask. A similar-appearing shield is seen in The Wind Waker as Link's family shield. Many people think that this shield is made of wood due to what Tetra said in Wind Waker, "Are you sure you won't get splinters from that thing and cry?" It turns out she was talking about the handle.
  • The Magical Shield is an item from the original Legend of Zelda. It can be purchased for 90, 130 or 160 rupees, depending on the store. This shield allows Link to block all magical attacks except those from bosses.

[edit] Mirror Shield

  • The Mirror Shield is a shield made of highly polished metal usually inscribed with the insignia of the Triforce. It has slightly differing designs in games, but its main purpose is the reflection of light or magic projectiles.
The shield first appeared in A Link To The Past as an upgrade that allowed Link to block (but not reflect) lasers. It also appears in Link's Awakening and reflects lasers and fire. The reflected lasers do not however cause damage to enemies. In Ocarina of Time, it is used to defeat several bosses but is ineffective against Ganon's attacks (but strangely, the Hylian Shield is protective). In Majora's Mask, the shield bears an image of a screaming face that is reflected when exposed to light. In Oracle of Ages and Seasons, the Mirror Shield was simply a defensive upgrade from Link's Iron Shield. The Mirror Shield is also required in order to solve several puzzles in The Wind Waker. In Minish Cap, whenever an enemy fired a projectile and you block it with the Mirror Shield, the shield emits a small damaging beam of light (roughly equivalent to half the power of the Four Sword) back to the enemy.
This shield is also available in Soul Calibur II where any normal damage (as in everything but being thrown) was dealt back to the attacker by a factor of one half, though may cause Link to loose his balance from strong strikes.
Interestingly enough, the crescent moon design for the Mirror Shield of Ocarina of Time was changed for the GameCube re-release. Several other appearances of this design in the game (which resembles an Islamic symbol) were changed as well.
When Link obtains the Mirror Shield in Majora's Mask, it replaces the Hero's Shield unlike other Zelda games which allowed Link to switch shields.

[edit] Jewelry and clothing

A variety of Jewelry and Clothing accessories are found by Link throughout the games.

[edit] Tunics

While Link traditionally begins each game with a Green Tunic, items exist in many Zelda games which change its color (his cap, of course, changes to match, except in A Link to the Past). In the original Legend of Zelda, the Blue Ring and Red Ring increase Link's defense and turn his tunic that color (see Magical Rings below). In Adventure of Link, the Shield spell increases Link's defense, and his tunic is red while the spell is in effect. In A Link to the Past, Link began the game wearing the Green Jerkin and later found the Blue Mail and then the Red Mail, each of which increased his defense. (Unlike most games, in which Link's tunic and cap always match, the Blue Mail comes with a yellow cap and the Red Mail with a purple one.)

The original Link's Awakening could not feature differently colored tunics, since it was for the Game Boy and therefore had no color. However, Link's Awakening DX for the Game Boy Color featured a bonus dungeon, the Color Dungeon, which made use of the color added to the new version. At the end, Link was offered the choice of a Blue Tunic, which increased his defense, or a Red Tunic, which powered up his attacks. He could return at any time to switch to the other tunic (but not back to the original green tunic).

In Ocarina of Time, Link began the game in the Kokiri Tunic, which was the only one he could wear as a child. Once he became an adult, he could buy or receive in quests two other tunics. The red Goron Tunic protected him from extreme heat; they are made of Dodongo hides and bomb flower fibers. The blue Zora Tunic, allowed him to breathe under water; they are made from fish gills.The special tunics can be eaten by a Like Like, but not the Kokiri Tunic.

In Four Swords and Four Swords Adventures, Link split into four of himself, each wearing a different tunic representing a different element: green (representing wind), red (fire), blue (water), and violet (earth). The different tunics had no effect on the Links' abilities, and mainly served to distinguish them.

In Super Smash Bros., Link's alternate color schemes were green, red, blue, black, and pale lavender tunics. These five outfits returned in Super Smash Bros. Melee and were joined by violet. His alternate outfits in the Gamecube version of Soul Calibur II were different tunic colors: green, red, blue, and pale lavender (the most choices of any character).

Link has four different tunics inTwilight Princess: The farmer's outfit he starts in; the traditional green tunic, Hero's Clothes; the Zora Armor, which allows him to breathe underwater, yet increases the damage taken from fire and ice hazards; and Magic Armor, which causes him to lose rupees instead of hearts when attacked. While wearing the Magic Armor, rupees are slowly drained, and when he runs out of rupees, the armor impedes Link's movement just as Iron Boots.

[edit] Boots

Image:Laboots.jpg Boots first appeared as an item in The Adventure of Link, allowing Link to walk over certain sections of water.

The next time boots appeared as an item was in the A Link to the Past as Pegasus Boots (or Pegasus Shoes). Named after the Greek mythological winged horse Pegasus, they allow Link to suddenly run up to four times faster than normal. They were also featured in the Link's Awakening, and when combined with Roc's Feather, enable Link to jump further than usual. There are also certain types of rock in some games which can only be broken by running into them with Pegasus Boots.

The Minish Cap and Four Swords Adventures also feature Pegasus Boots. In Soul Calibur II, Link executes a dash-style attack which is animated in a way which resembles the use of Pegasus Boots in the main series. Oracle of Ages and Seasons feature Pegasus Seeds, which serve a similar purpose.

Appearing in Ocarina of Time, Wind Waker, and Twilight Princess, Iron Boots make Link very heavy when worn. In Ocarina, they are used to walk underwater (in conjunction with the Zora Tunic). In Wind Waker, they prevent Link from being affected by high winds, allow him to push down strong switches, and force heavy objects to come toward him when using the Hookshot. The Iron Boots in Twilight Princess, in addition to their previous applications, allow Link to walk on magnetic surfaces and pull down on overhead switches that require great pulling force.

The Hover Boots, exclusive to Ocarina of Time, resembled the Iron Boots, however featuring a gold, rather than iron, encasing around the toe and heel of the boot, as well as small, decorative wings on the heel. The main purpose of these boots was to allow Link to walk on thin air or water for a few seconds before succumbing to the effects of gravity. This useful, and sometimes necessary ability, was offset by the fact that the boots maintained very poor traction while on solid ground. These boots were required to cross quicksand and several large gaps otherwise unreachable with normal boots.

[edit] Roc's Feather and Cape

Image:Rocs Feather.jpg The Roc's feather and Roc's Cape are enhancing items that allow Link more jumping ability or maneuverability in the air. The Roc's Feather commonly allows Link to jump higher and farther, with the Cape being an upgrade that allows Link to glide for a limited amount of time.

[edit] Magic Cape

The Magic Cape appears only in Link to the Past. When worn, it makes Link invisible and capable of avoiding some types of enemies and traps.

[edit] Power Bracelets and Gloves

Goron Bracelet In many Zelda series games, the Power Bracelet can be used to move and/or throw heavy objects, including certain enemies like Dodongos. Power Bracelets are typically useful for smashing obstacles that are blocking pathways, such as boulders, stones, and pots, in both the overworld and in dungeons. The Power Bracelet has been depicted as a golden or brown band with a red stone emblazoned in the center of its face.

In The Legend of Zelda, the Power Bracelet was used to push certain stones to reveal a hidden staircase nearby. These staircases lead to an underground passage, of which you may go through one of three other staircases to end up in one of the other areas that had a movable stone.

In The Adventure of Link, the Handy Glove is found in the Midoro Swamp Palace. It allows Link to use his sword to break stone blocks in Palaces.

In A Link to the Past, two pairs of gloves, the Power Glove and Titan's Mitt, are available which successively increase Link's lifting abilities. From the start of the game, Link can pick up bushes and pots without any aid. The Power Glove allows him to pick up gray stones and the Titan's Mitt adds the heavier black stones to this list.

In Link's Awakening, the Power Bracelet is first found in the second dungeon, Bottle Grotto. It allows Link to move, lift and throw pots found indoors and boulders found through the overworld as blockades. It is upgraded to the Level-2 Power Bracelet in the sixth dungeon, Face Shrine, which enables Link to lift even larger objects such as elephantine statues only found in dungeons. They are supposedly strong enough to "almost lift a whale," as stated in the game.

In Ocarina of Time, Link received a Goron's Bracelet, which increases his strength and allows him to pick up Bomb Flowers. The Goron's Bracelet provides strength equal to that which Link possesses as an adult, and so is only worn by Link as a child. When traversing the Spirit Temple as a child, he comes upon the Silver Gauntlets which he can wear as an adult. It is said to "contain the power of an army," and pick up certain boulders and push massive blocks. These are later replaced by the Golden Gauntlets found in Ganon's Castle, which give Link the added ability to hurl enormous stone pillars out of the way and supposedly grant the user "the strength to move mountains." Both Gauntlets bear a striking resemblance to the Power Glove and Titan's Mitt from A Link to the Past.

In Oracle of Ages, Link receives Power Gloves similar to the Level-2 Power Bracelet in Link's Awakening, with which he is able to lift large sarcophagi and heave them out of the way.

In Wind Waker, the Power Bracelets appear as stoneless golden bands on both of Link's wrists, and allow him to pick up, carry, and throw giant boulders.

In The Minish Cap, the Power Bracelets allow Link to move any object that he could move at normal size while he is small, but they do not appear to have any effect on his strength when he is normal-sized. Link also acquires the Mole Mitts, which grant Link the power to dig through solid surfaces, including various types of stone.

In Oracle of Seasons, Link can get Magnetic Gloves in Subrosia, where they are most commonly used. They have the ability to connect to and thrust away from metal surfaces based on which charge is used (negative or positive).

[edit] Magical Rings

In the Zelda series, there are several Magical Rings for Link to find. Rings generally augment his abilities and give the player a special effect.

In The Legend of Zelda, there are two magical rings for the player to find. The Blue Ring, which is bought in a secret shop for 250 rupees, cuts the amount of damage taken by half and turns Link's tunic pale blue. The Red Ring, which is found in Level 9, reduces the amount of damage taken to one-fourth of normal and turns Link's tunic red.

In Oracle of Ages and Seasons, there are 64 magic rings for the player to collect, each with varying magical effects. To collect them all, it is required to play both games and use special codes to trade rings between the two games.

In The Minish Cap, Link acquires an item called the Grip Ring, which allows him to climb certain walls (much like Link can do inherently in Ocarina of Time).

[edit] Bombs and other explosives

[edit] Bomb

A bomb from Ocarina of Time

The Zelda series commonly uses Bombs. They are round in shape and require the fuse to be lit to explode. Link can use them to damage enemies, break walls and barriers and solve puzzles. If Link holds a bomb too long before throwing it, however, it will explode in his hands, damaging him in the process.

The amount of bombs Link can carry is limited by the capacity of his Bomb Bag, which can be expanded through side-quests. In Ocarina of Time and The Wind Waker, Link must utilize Bomb Flowers before obtaining the bomb bag.

If used at sea in The Wind Waker, bombs can be shot out of a cannon.

[edit] Bombchu

A bombchu

A Bombchu is a bomb in the shape of a chu (mouse). When Link uses one, the fuse is lit (if Link does not release it, then it will explode in his hands), then when he releases it, it will travel for a while then explode. Bombchus will travel on any surface, so if the user faces a wall and releases it, it will climb the wall until it explodes.

[edit] Bomblings

These insect-shaped bombs appear only in Twilight Princess. Similarly to Bombchus, they run forward once Link places them on the ground.

[edit] Powder Keg

A large, explosive barrel of blackpowder, the Powder Keg is powerful enough to break barriers and cause extensive damage. It is also very unstable, so one must be certified to buy and use it, and only one can be carried at a time. This device is very large, so only a person of substantial strength (i.e. a Goron) can hold and use it. Like bombs, they can damage the user if Link is nearby. This item only appears in Majora's Mask.

[edit] Remote Bomb

A special type of bomb that appears in The Minish Cap. Unlike regular bombs (which are timed) Remote Bombs can be detonated remotely and are therefore safer to use (they can be picked up and carried without fear of detonation). It was invented by the Minish "Belari" as the result of a Kinstone Fusion with the Forest Minish Elder "Gentari".

[edit] Water Bomb

These bombs, shaped like pirhanas, can be used when Link is under water. They appear only in Twilight Princess.

[edit] Masks

[edit] Bunny Hood

The Bunny Hood is a clothing item in several Nintendo video games. Its first appearance was in the The Legend of Zelda: Ocarina of Time in 1998, in which the main character, Link, can wear it to stimulate unusual responses from the NPCs and participate in a trading sequence which ultimately results in the reward of another wearable item, the Mask of Truth. It also has the curious side effect of stopping Stalchildren from appearing in Hyrule Field, when worn at night.

The second appearance of the hood was in The Legend of Zelda: Majora's Mask, as one of the 20 non-transformational masks. In this particular game, wearing the Bunny Hood increases Link's agility, allowing him to run 1.5 times faster than normal. The hood has also made an appearance in Super Smash Bros. Melee, where the player can pick up the item in battle to be able to jump higher, run faster, and fall faster. However, this can be a hazard on small levels during gameplay. Also, it appears on the head of Maggie after she is rescued in The Wind Waker.

A Bunny Hood can be purchased for the player to wear in the Nintendo DS game Animal Crossing: Wild World. However, the hood differs in appearance. The hood covers much of the player's head and is white in color, with short rigid ears. Therefore, this may not be a direct reference.

[edit] Mask of Truth

The Mask of Truth is a clothing item in several Nintendo video games. Its first appearance was in the The Legend of Zelda: Ocarina of Time. In this game, the main character, Link, can wear the mask after selling all of the other masks. This allows him to read the minds of NPCs and talk to Gossip Stones, revealing interesting trivia, hints, and secrets.

The mask later appeared in Majora's Mask, serving much the same purpose. However, this time, it came with the ability to talk to animals.

[edit] Musical Instruments

See: Musical instruments from The Legend of Zelda series.

Various Musical Instruments are used throughout the Zelda series. Tunes played on these items may have a variety of effects, including damaging enemies, transporting Link, or revealing secrets.

[edit] Nuts/ Seeds

Various Nuts and Seeds are used by Link in many games as an offensive measure. He can either use them manually by use of throwing them, or he can use the Slingshot weapon to fire them long distances.

Deku Nut

[edit] Deku Nuts

Deku Nuts are natural stun-grenades harvested from the great Deku tree. In Ocarina of Time, they allowed the player to paralyze enemies when they made contact. Deku Nuts cause a powerful flash of light when used, permitting Link to attack an enemy or reveal a space for counter attack. Sheik and Impa use the quick flash to make veiled escapes. It returns in Majora's Mask in a similar capacity.

[edit] Deku Seeds

Gained from the Deku Tree, the Deku Seeds are used as ammunition for Link's Fairy Slingshot in Ocarina of Time. The hard, brittle surface makes it ideal against enemies such as Skulltulas and Keese.

[edit] Magical seeds

Various types of Magical Seeds with elemental or other strange qualities appear through out the series. They are present in the Oracle of Ages and Seasons games as ammunition for Links seed shooter(ages) or slingshot (seasons) , although he can use them by hand as well. In both games, seeds grew in a limited capacity. In Seasons, certain seeds grew at different times of the year, while seeds grew at different time periods in Ages.

  • Ember Seeds: The first seed Link comes in possession of. It ignites monsters, nature and various torches for puzzle solving. It uses the element of fire.
  • Scent Seeds: Seeds that can be used by Link to inflict physical damage by Link's Seed Shooter or Slingshot. If dropped, they will attract nearby enemies.
  • Pegasus Seeds: Seeds that Link can consume and increase his running speed expotentially. If shot, they will either freeze an enemy or physically damage it.
  • Gale Seeds: A magical transportation seed, using these will allow Link to instantly warp to a location he has previously been before. When fired at enemies, they encompass the victim in a whirlwind and send them away from the field of battle.
  • Mystery Seeds: A seed shaped like a question mark which does a number of things. It can open owl statues which give Link advice, transform or switch properties of monsters and landmarks, or have the random effect of one of the other four seeds.

In addition, there are 3 types of Magical seeds in The Legend of Zelda: Four Swords.

  • Razor Seeds: Increase attack power.
  • Armor Seeds: Increase defense power.
  • Pegasus Seeds: Increase walking speed.

[edit] Containers

Many items that can be obtained by Link are Containers that allow him to carry other things, such as ammunition, small objects, and even life power.

[edit] Bait Bag

In The Wind Waker, Link must first purchase a Bait Bag for 20 rupees from Beedle before he can buy and use All-Purpose Bait and Hyoi Pears. It is a pink, teardrop-shaped sack which resembles a pig's head in appearance. It is tied into a knot at the top, the two ends of which resemble the pig's ears. It has eight pouches for storing bait. When Link buys this satchel from Beedle, he will also make Link a "Member's Card", which allows Link to keep a running tally of the number of purchases he makes at Beedle's Ship Shop. If Link attains 30 points, he will receive a Silver Membership. The purchase of the Bait Bag counts as Link's first point on his card.

[edit] Bottles

Bottles are an essential part to many of Link's quests. These containers are used and often required to carry various things, such as:

  • Potions
  • Fairies
  • Milk
  • Various types of Water
    • Normal Water
    • Spring Water
    • Forest Water
    • Mineral Water
    • Hotspring Water
 
  • Fish
  • Bugs
  • Poes/Big Poes
  • Bees (A Link to the Past)
  • Blue Flame (Ocarina Of Time)
  • Ruto's Letter (Ocarina Of Time)
  • Deku Princess (Majora's Mask)
  • Gold Dust (Majora's Mask)
  • Zora Egg (Majora's Mask)
  • Chateau Romani (Majora's Mask)
 
  • Mushrooms (Majora's Mask)
  • Elixir Soup (Wind Waker)
  • Fireflies (Wind Waker)
  • Charms (Minish Cap)
  • Dog Food (Minish Cap)
  • Picolyte (Minish Cap)
  • Bee larva (Twilight Princess)
  • Lantern Oil (Twilight Princess)
  • Fairy Tears (Twilight Princess)
  • Simple Soup (Twilight Princess)
  • Good Soup (Twilight Princess)
  • Superb Soup (Twilight Princess)
  • Chu Jelly (Twilight Princess)

Due to their usefulness they are highly sought after and up to four bottles can be found, with the exception of six in Majora's Mask, in a single game. Amusingly, a bottle can be used to knock back Ganondorf's magic spells in Ocarina of Time, and Phantom Ganon's attacks in Wind Waker.

[edit] Heart Containers

A screenshot from Ocarina of Time showing Link receiving a Heart Container.

Heart Containers are obtainable items which increase the character's maximum health meter. While it is of course possible to lose health, it is not normally possible to lose a heart container (for example, to go from having ten hearts worth of health maximum to nine hearts maximum). The only exception is from the second quest of The Legend of Zelda where it is possible to give up a heart container in order to proceed through certain dungeons.

Heart Containers appear in one of two forms:

  • As full containers (generally after beating a boss) which give the player one additional heart.
  • And as quarter containers, found at certain locations in the game or as a reward for completing a mini-game or sidequest. The games refer to these items as Pieces of Heart. In The Wind Waker, Pieces of Heart can also be found by lowering the Grappling Hook at locations marked on the Treasure Charts. Four of these must be collected to complete one more heart and increase the player's health meter. The completion status of the current Heart Container (a quarter full, half full, three quarters full, or empty) is visible on the game's Quest Status/Item Subscreen.

In The Legend of Zelda: Twilight Princess, a heart container consists of five peices of heart instead of four. Certain sidequests enable the player to gain more than one Piece of Heart total, but never more than one piece at once. For example, a heart piece can be obtained from the mail sorting minigame on Dragon Roost Island in The Wind Waker, and a second one can be obtained by completing the minigame again. It is not possible to be given a Piece of Heart worth more than a quarter of a heart, or to be given two in succession without visiting another character or completing another task in between.

Most Zelda games have a limit of approximately twenty hearts maximum if the player does all the tasks required to get all possible Heart Containers and Pieces of Heart. However, a player can use a GameShark or similar cheating device to gain more than twenty hearts.

[edit] Appearances in other games

Heart Containers also appear in the Super Smash Bros. series- however, these perform a slightly different function to the Heart Containers in The Legend of Zelda series. In Super Smash Bros. a player using a heart container will lose all damage inflicted upon him (that is, 0%). In all modes of Super Smash Bros. Melee except "All-Star", the container will drop the user's current damage count down 100 points (in the game, 100%, but this does not mean all of the damage is lost). It appears in very limited quantities in this game, but most commonly in "All-Star" mode, where only three are available in the intermediate "park" stage between each battle. These containers remove all damage, as they did in the original Super Smash Bros. Once one has been used, the player cannot use it again until he has beaten the mode. Heart Containers have no effect if the user's damage counter is at 0%.

[edit] Magic

[edit] Cane of Byrna

The Cane of Byrna appears in Link to the Past. When swung, it creates a sphere of raw magic that circles Link, repelling enemies and attacks. Unfortunately, it drains magic quickly. It appeared in the Gamecube version of Soul Calibur II as one of Link's selectable weapons, wherin it regenerated a small portion of health and increased Link's defense when Soul-Charged.

[edit] Cane of Pacci

Appearing in Minish Cap, the Cane of Pacci creates a sphere of yellow energy that flips whatever it strikes upside down. It's best used to flip shelled monsters and for creating platforms. In addition, when aimed at a hole, it will charge that hole with energy, allowing Link to shoot up out of it when he jumps in.

[edit] Cane of Somaria

The Cane of Somaria appears in The Oracle of Ages and A Link to the Past. When swung, it creates a block in front of Link and is used to complete various puzzles. The block will take a few hits before exploding. By swinging the Staff again, Link can also intentionally make the block explode, sending projectiles in four directions. It can also be used to make platforms in Turtle Rock.

[edit] Din's Fire

Din's Fire is the first magic spell Link learns in Ocarina of Time. It produces an expanding ball of fire from Link's body used to defeat enemies and solve certain puzzles.

It is used by Zelda in Super Smash Bros. Melee, albeit in a completely different manner (a roving ball of fire that does no damage until it explodes).

[edit] Dominion Rod

The Dominion Rod allows Link to control ancient statues, similarly to the Command Melody from The Wind Waker. It appears only in Twilight Princess.

[edit] Farore's Wind

Farore's Wind is a magic spell that can be cast in Ocarina of Time. It is learned when a player encounters the Great Fairy of Wisdom. It takes a significant amount of magic to cast. When the spell is used, it allows a player to create a point in a dungeon where they can teleport back to if they are in danger.

Farore's Wind is used by Zelda in Super Smash Bros. Melee, albeit in a different manner (long range, linear, antigravitational teleportation).

[edit] Fire and Ice Rods

The Fire and Ice Rods are weapons that have only appeared in the 2D versions of the Zelda games. In A Link to the Past, they are found at different places and take magic power to use. In Link's Awakening, the Magic Rod appears in Turtle Rock Dungeon. The Magic Rod is the same as the Fire Rod, but doesn't use magic, as Link's Awakening doesn't have a magic meter. In recent 3D games, the fire and ice rods have no use, for the fire and ice tipped arrows have taken their place. The Fire Rod also appeared in Four Swords Adventures.

[edit] Lens of Truth

A magical magnifying glass, the Lens of Truth allows its user to see the invisible and see through illusions, while slowly draining magic power. It appears in Ocarina of Time and Majora's Mask. Wolf Link's Sense ability in Twilight Princess preforms a similar function.

[edit] Magical Rod

A weapon that makes its first appearance in The Legend of Zelda, the Magical Rod allows Link to shoot a blast of energy at enemies. If used in conjunction with the Book of Magic the blasts of energy turn into fire when they hit a wall or enemy.

[edit] Magic Armor

Magic Armor is obtained in The Wind Waker through a complex trade sequence. Like Ocarina of Time's Nayru's Love, Magic Armor prevents Link from taking damage, but not from falling down. It depletes Link's magic meter at an alarming rate when used. There is also a Magic Armor in Twilight Princess, purchased at Malo Mart's Hyrule Castle Town shop, which uses rupees instead of magic. It takes about two rupees per second of being activated to make Link invulnerable. However, upon running out of rupees, Link's movement while the Magic Armor is equipped becomes equal to that while wearing the Iron Boots.

[edit] Nayru's Love

Nayru's Love is the third magic spell Link can learn in Ocarina of Time. It covers Link in a blue aura and prevents him from taking any damage. He can, however, still be knocked down.

Nayru's Love is used by Zelda in Super Smash Bros. Melee, albeit in a different manner (a crystal that both attacks and reflects projectiles).

[edit] Rod of Seasons

Image:Rod of Seasons.jpg The Rod of Seasons is a staff-like device used by Link in The Oracle of Seasons. By standing on the location of a tree stump and waving the rod, the user can change the seasons at a whim. To control the seasons, the rod holds four amulet-like devices in hollowed sections of its base, with one allowing the staff to dictate that season. In the game, this allowed Link to pass puzzles, find magical seeds and find new places to explore. In battle, the device could be used to hold back attackers at a distance, such as enemies and people that could not be normally struck with the blade.

[edit] Dungeon Items

These items can only be used in dungeons.

[edit] Big Key

The Big Key unlocks the door to the bosses lair. It appears in most Legend of Zelda games.

[edit] Compass

A handy Compass allows adventurers to locate treasure and enemies while exploring dungeons, temples, and palaces. It has appeared in every game in the series so far, with the exceptions of The Adventure of Link, Four Swords and Four Swords Adventures

In Link's Awakening, the compass makes a tone when you enter a room with a key in it.

[edit] Dungeon Map

Made by previous adventurers, these explorers made meticulous Maps of their findings, and left them hidden within the walls of some dungeons to aid future explorers. The dungeon map shows Link the entire dungeon in which it was found. It has appeared in every game in the series so far, with the exception of The Adventure of Link, Four Swords and Four Swords Adventures

[edit] Magic Key

In the original Legend of Zelda, the Magic Key was a key that could be used an unlimited number of times, eliminating the need to find or buy small keys.

[edit] Ooccoo

Ooccoo is a being who acts like a warp item in Twilight Princess, much like Farore's Wind in The Legend of Zelda: Ocarina of Time. She will let you set a warp point in a dungeon by staying there and having Ooccoo Jr. warp you outside of the dungeon, and back to the warp point inside the dungeon. Unlike other warp items, she must be found again in each dungeon.<ref name="lotl_ztp-prerelease_faq" />

[edit] Small Key

Each Small Key can open only one door. In the original Legend of Zelda, not all keys found in a dungeon were necessary to complete it. Unused keys could be used in other dungeons, and extra keys could be bought at shops. In all subsequent Zelda games, small keys can only be used in the dungeon they are found in, and all keys must be found to complete each dungeon.

[edit] Other

[edit] Bait

In the original Legend of Zelda, Bait resembling meat on a bone is available for purchase in certain shops. This item can distract certain enemies and is required to pass certain rooms inhabited by hungry Goriya.

In The Wind Waker, Link can buy All-Purpose Bait at Beedle's Shop Ship and store it in his Bait Bag. It is purchased for ten rupees in groups of three servings. A purchasable group of this bait will occupy one pouch in the Bait Bag, regardless of how many servings are left. Throwing some bait on the ground can cause pigs to dig there; throwing it near a rat hole causes rats to offer various helpful items for purchase. It can also distract miniblins, and if thrown onto the sea near Fishman, he can fill in Link's Sea Chart and offer advice about the area.

In The Wind Waker, the Hyoi Pear is an item similar to bait that is also available for purchase from Beedle's Ship Shop for ten rupees. It is a lightly-freckled pear with three indents or bruises that resemble an open-mouthed face, similar to Edvard Munch's The Scream. Link uses the pear by balancing it atop his head in hopes that a nearby seagull will be attracted to it. When it is eaten by a bird, the player's point of view and control shifts to the seagull. Link enters a trance state, waving his arms in front of him slowly, as if telepathically guiding the seagull's motions himself. Seagulls can be used outdoors to trigger switches in out-of-reach places on islands. A seagull has no defense, however, and running into an enemy or pressing the R button will revert the control back to Link.

[edit] Ball and Chain

In Twilight Princess, the Ball and Chain fills a similar role to the hammers in previous installments. The Ball and Chain can break large objects, like ice barriers, but is extremely heavy, and thus Link cannot run while holding it and must swing it around over his head before throwing.

[edit] Book of Mudora

The Book of Mudora is used as a translation guide for the ancient languages in A Link to the Past.

[edit] Bug Catching Net

The Bug Catching Net is a net given to Link with which he can catch bugs and fairies to put in his bottles. It appears in A Link to the Past. Amusingly, it can be used to reflect Agahnim's magic spells as if it were the Master Sword. It does not appear in any 3-D games as Link can swing the bottles themselves to capture things inside. It appeared in the Gamecube version of Soul Calibur II as Link's "gag" weapon.

[edit] Cross

The Cross allows Link to see enemies that were previously invisible in The Adventure of Link.

[edit] Deku Leaf

The Deku Leaf is a magic leaf given to Link by the Great Deku Tree in The Wind Waker. Link can use the Deku Leaf to blow gusts of wind in a certain direction. The magic of Link is used when he uses this to glide with. Once the magic is gone, Link must replentish it before he can glide again.

[edit] Deku Stick

Deku Stick A Deku Stick is a long wooden branch that can be swung by using the assigned "C" button. They inflict double the damage to that of the Kokiri Sword, and double still when set ablaze, making them the most powerful weapon available to Young Link. Deku Sticks can be acquired mainly by destroying a Deku Baba while it is in the upright position. The downside of the Deku Sticks is their lack of durability, as they break on impact with most surfaces. They can also be used to carry fire from torches to other objects that require lighting, but will burn to ashes if left alight. Initially, Link can only carry 10 Deku Sticks, although his carrying capacity can be upgraded as the game progresses.

In The Wind Waker, there is a similar variant called the Boko Stick. It also obtained from a Boko Baba. These sticks do not break, and are not stored in the inventory. When on fire, the flame eventually extinguishes and the stick does not turn to ash.

[edit] Gust Jar

Link using the Gust Jar

A magic jar which can suck in air then shoot it out, Link can also use the Gust Jar to bring objects closer to him and suck in enemies, much like the Half Life 2 gravity gun. The longer the player holds the button, the farther it will shoot the air when the button is released. It appears in The Minish Cap.

[edit] Hammers

Megaton Hammer from Ocarina of Time

Many types of Hammers have appeared throughout the series.

A massive and destructive hammer introduced in The Adventure of Link, the Magic Hammer is capable of breaking formations and barriers with its tremendous weight.

The Magic Hammer takes on a much simpler role in A Link to the Past, where it is mainly used to knock down posts that block Link's way.

In Ocarina of Time and The Wind Waker, variants called the Megaton Hammer and Skull Hammer respectively appeared with different designs. The Megaton Hammer also appears as a weapon that only Link can use in Soul Calibur II, but is off-scale, considering that Link can use it with just one hand.

Hammers have appeared in Adventure of Link, A Link to the Past, Ocarina of Time, and The Wind Waker.

[edit] Hawkeye

The Hawkeye is a mask shaped like a bird's face that is used to zoom in on distant objects, similarly to The Wind Waker's telescope. When combined with the Hero's Bow, it can be used to snipe far away enemies. It appears only in Twilight Princess.

[edit] Lanterns and candles

In some Legend of Zelda games, a Lantern or similar item is used by Link. Its primary function is to light up darkened areas, but it can also be used for offensive purposes. In the original Legend of Zelda, the Blue and Red Candles can be used to light up darkened rooms. In A Link to The Past,and Adventure of Link a lantern is the first item acquired by the player. In Link's Awakening, Magic Powder can light up torches, while Ember Seeds play a similar role in the Oracle games. A lantern reappears in The Minish Cap as the Flame Lantern, where it can also melt ice. A lantern also appears in Twilight Princess, where it is used to light up darken areas, set things aflame and drive away dangerous fog, requiring a supply of oil, with the option to store additional oil in bottles.

[edit] Letter

Letters are sometimes used in sub-quests in Legend of Zelda games. Often times in exchange for delivering a letter a character will offer Link a special item or service.

[edit] Picto Box

The Picto Box allowed Link to take snapshots of the people and places he encountered throughout his adventure. In Majora's Mask, it could only hold one photograph, but in The Wind Waker, it could hold up to three photographs. It could only take sepia photos until one upgraded it to the Deluxe Picto Box, which could take full-color photographs. Pictographs of monsters and characters could then be given to Carlov, who would create a figurine of the picture's subject.

[edit] Raft

Rafts are used as water transportation in several games in the series. Later games have introduced items such as the Zora Flippers and Mermaid Suit which allow Link to swim instead.

[edit] Rupees

Rupees are the main currency of Hyrule, and can be collected in all Zelda games except for Adventure of Link and Four Swords Adventures.

[edit] Shovel

The Shovel first appeared in A Link to the Past as an item that allows Link to dig up soft ground, sometimes revealing an item or object. In Twilight Princess, Link's wolf form could dig without aid

[edit] Spinner

The Spinner is a large top-like device that Link can ride in Twilight Princess. It can be used to inflict damage on enemies, ride over quicksand, or ride on rails in the wall to gain speed or access otherwise unreachable areas.

[edit] Stepladder

The Stepladder is one of the rare items that only appears in the original Legend of Zelda. It is used to cross narrow passages of water.

[edit] Telescope

Appearing only in The Wind Waker, the Telescope allows Link to see far off into the distance, which can trigger certain cutscenes.

[edit] Triforce

Main article: Triforce

A holy relic created by three goddesses, the Triforce consists of three separate parts, each also referred to as a Triforce (the Triforce of Power, the Triforce of Wisdom, and the Triforce of Courage). It is a powerful artifact that is central to most Zelda games, with Link usually obtaining the Triforce of Courage in some way.

[edit] References

<references />


Weapons and items from The Legend of Zelda series

v  d  e</div>

Master Sword · Rupee · Triforce · Gossip Stone


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The Legend of Zelda series
Animals · Characters · Enemies · Games · Manga
Musical instruments · Races · Songs · TV series · Weapons and items

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The Legend of Zelda video games
The Legend of Zelda • The Adventure of Link • A Link to the Past • Link’s Awakening • Ocarina of Time • Majora’s Mask • Oracle of Ages & Seasons • Four Swords • The Wind Waker • Four Swords Adventures • The Minish Cap • Twilight Princess • Phantom Hourglass
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