Francais | English | Espanõl

Tim Sweeney (game developer)

From Wikipedia, the free encyclopedia

Jump to: navigation, search

Tim Sweeney is a computer game programmer and the founder of Epic Games, previously known as Epic MegaGames. He established Epic as a shareware company while he was a student majoring in mechanical engineering at the University of Maryland. Epic got its start when Sweeney created ZZT, the company's first game. As Sweeney has revealed in interviews, ZZT's success fueled the side-scroller Jill of the Jungle, the success of that game led to the next, and so on.

Sweeney became most well-known for working on Epic's Unreal engine, the game engine used for the Unreal series of first-person shooters and other computer games.

For Unreal Engine 3 and upcoming Epic Games titles, Sweeney states that he is not doing as much programming as was done on previous projects, and that he is fulfilling the role of a technical director. His duties include: setting the overall direction of the engine and the various projects based off the technology, meeting with the independent hardware vendors, and doing research and development work for future engine technology.

[edit] External links

de:Tim Sweeney
Personal tools