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Trivial Pursuit

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Trivial Pursuit

Players answer general knowledge or popular culture questions while collecting "wedges"
Players 2–36

<tr><th>Age range</th><td>15 +</td></tr>

Setup time 5 minutes
Playing time 90 minutes
Rules complexity Low
Strategy depth Low
Random chance Medium
Skills required General knowledge, Popular culture

Trivial Pursuit is a board game where progress is determined by a player's ability to answer general knowledge or popular culture questions. The game was conceived in 1979 by Scott Abbott, a sports editor for the Canadian Press and Chris Haney, photo editor for the Montreal Gazette, after finding pieces of their Scrabble game missing[1]. With the help of John Haney and Ed Werner, they completed development of the game, and it was released in 1981.

In North America, the game's popularity peaked in 1984, the year over 20 million games were sold. The rights to the game were licensed to Parker Brothers (now part of Hasbro) in 1988, after initially being turned down by Richard Branson's Virgin Group. As of 2004, nearly 88 million games had been sold, in 26 countries and 17 languages. Northern Plastics of Elroy, Wisconsin produced 30,000,000 games from 1983-1985.

Dozens of question sets have been released for the game. The question cards are organized into themes - for instance, in the standard "Genus" question set, questions in green are about "science and nature". Some question sets have been designed for younger players, others on a specific time period or as promotional tie-ins for pop culture (such as Star Wars, Saturday Night Live, and The Lord of the Rings movies). Most recently ODVD, the makers of "Shout", also created "Trivial Pursuit" TOS (totally on screen) DVD game, which combines the gameplay of a Shout game, with the categories and board of classic trivial pursuit.

Contents

[edit] Rules of the game

The object of the game is to move along the circular track and the spokes by correctly answering questions, and try to collect colored wedges (also known informally as a "cheese" or "pie" due to their shape) for correctly answering questions in each of the six category "headquarters" located at the base of each spoke. To win, a player (or team) returns to the hexagonal hub and correctly answer the game-winning question in a category chosen by the other players.

Before the game begins, each player selects one token and six colored scoring wedges, one of each of the six category colors. Each player rolls the die to see who will go first. All players start at the hexagonal hub at the center of the board and move down one of the spokes and out onto the circular track. Play moves in either direction along the track, clockwise or counterclockwise.

On a player's first turn, the player rolls the die and selects which color/category they want to land on and which of the six spokes they'll move down. If a 6 is rolled, they will immediately land on a category headquarters and try for a scoring wedge of that color.

Whichever color is landed on, another player will ask a question in that category: The first card is drawn from either one of the card boxes and the question is read next to the appropriate colored dot. Answers are on the opposite side of each card. When done with the question, the card is placed in the back of its box, behind the other cards.

If the player answers his or her first question correctly, their turn continues by rolling the die again and moving that number of spaces.

On each roll of the die, the player may select which direction they want to move along the track as they attempt to move towards category headquarters to try for scoring wedges in each of the six colors. A player may not move both forward and backward along the track or on a spoke in the same move. The player must always move the number of spaces shown on the die. If the player answers a question incorrectly, the play passes to the player on their left.

On subsequent turns, when the player answers a category headquarters question correctly, he or she puts that colored wedge into their token. But if they answer incorrectly, on their next turn they must move out of that category headquarters for a turn before reentering and trying again for that color piece. The player does not have to try that same category immediately; they may move elsewhere on the board and return to it later.

There are twelve "roll again" spaces on the track. If the player lands on one, they continue their turn by rolling the die and moving again.

Any number of tokens may occupy the same space at the same time.

A player may cut across the board by moving their token up the spokes to the center hub and out again, moving either straight across the hub, or by "turning" and going down another spoke. If they land in the hub by exact count, but can't try to win the game because they do not have color wedges in all six colors, it is considered a "wild card" and the player may choose any category they want for their question.

Once a player has collected one scoring wedge in each color, they make their way toward the hexagonal hub and try to answer the game-winning question. They must land in the hub by exact count. If they overshoot the hub, they pick the spoke they want to move down and answer the question in the category they land on; then, on their next move, they attempt to hit the hub by exact count.

Once a player does hit the hub, the other players select the category of the game-winning question from the next card in the appropriate box. The players must select the category first and then draw the next card and read the question for the category. There has been some confusion about this rule where players think they should read all the questions on the card first and then picked the category they feel has the most challenging question for the other player to answer. This is mostly the result of some vague instructions in later versions of Trivial Pursuit. However, the instructions for the first Genus version clearly state that the players must pick the category first before drawing the card and reading the question.

If the player answers correctly, the game is won. Otherwise, they must wait for their next turn, stay in the hub and answer the next question. A player will continue to do this until they answer correctly and win the game.

Since a player continues their turn until they miss a question, it is possible for one player to collect all six scoring wedges, then move into the hub and win the game all in one turn. If this happens, any player who has not yet had a turn is permitted a chance to duplicate the feat and create a tie.

All Master Games may be played with cards from other master games and from replacement and enhancement card sets, or special packs. The colored dots on the question-and-answer cards are always arranged in the same order to facilitate interchangeable play.

[edit] Categories of questions

Colour Genus Edition category Young Players Edition category Baby Boomer edition All-Star Sports edition Silver Screen edition RPM edition TV edition 1980s Edition The Vintage Years Edition All-American Edition Millennium Edition
Blue Geography (G) People & Places (PP) Television (TV) Nicknames (NNM) Settings (SET) Cover Notes (CN) Classics (CLC) Personalities (PER) Products & Progress (PP) People (PPL) People & Places (PP)
Pink Entertainment (E) Good Times (GT) Stage & Screen (SS) Football (FTB) Titles (TIT) Your Mother Should Know (MOM) Sitcoms (SIT) Entertainment (ENT) Sports & Leisure (SL) Entertainment (ENT) Arts & Entertainment (AE)
Yellow History (H) Science & Technology (ST) Nightly News (NN) Catch All (ALL) Off Screen (OFF) Fifties (FIF) Drama (DRM) In The News (ITN) History (HIS) History (HIS) History (HIS)
Brown Art & Literature (AL) Art & Culture (AC) Publishing (PUB) Basketball (BKB), others Hockey (HKY) On Screen (ON) Sixties (SIX) Kids & Games (K&G) That's Life (TL) Personalities (PER) Places (PLC) Science & Nature (SN)
Green Science & Nature (SN) Natural World (NW) Lives & Times (LT) Baseball (BBL) Production (PRO) After The Beatles (ATB) Stars (STR) Sports & Leisure (SL) Entertainment (ENT) Sports & Leisure (SL) Sports & Leisure (SL)
Orange Sports & Leisure (SL) Games & Hobbies (GH) R.P.M. (RPM) Numbers (NBR) Portrayals (POR) Anything Goes (AG) Wild Card (WC) Wild Card (WC) Wild Card (WC) Wild Card (WC) Wild Card (WC)

Note: In later editions of the game, the colour brown was replaced by purple.

[edit] Columbo controversy

Lt. Columbo's first name is never explicitly revealed in the Columbo TV series. When pressed, he would insist that it was "Lieutenant". Several sources cite the name "Philip Columbo," variously claiming that the name was either in the original script for Prescription: Murder or that it was visible on his police badge. Peugeot even ran an advertising campaign that mentioned "Lt. Philip Columbo" as the most famous driver of the Peugeot convertible.

The name "Philip Columbo" was, in fact, invented by Fred L. Worth, author of The Trivia Encyclopedia, who planted the misinformation in his book (and its sequels) in an attempt to catch out anyone who might try to violate his copyright (a tactic also used by some mapmakers, who would include a fictional street on their maps for the same purpose). Worth's ploy was, however, only partially successful.

In 1984 he filed a $300 million lawsuit against the distributors of the board game Trivial Pursuit, claiming that the game's questions had been sourced from his books, even to the point of reproducing misprints and typographical errors. The ace up his sleeve was "Philip Columbo," which appeared in a game question. Trivial Pursuit did not deny they sourced material from Worth's books (among others), but argued that copying from a single source is plagiarism while compiling information from several sources is legitimate research. The judge agreed, ruling in favour of Trivial Pursuit.

The matter of Columbo's name was finally settled by the release of the first series on DVD. In the episode Dead Weight where Columbo introduces himself to General Hollister, the audience is shown a close-up of his badge, complete with the signature of "Frank Columbo".

[edit] History

1981
Original game (Genus I)
1983
Young Players'
Baby Boomer
All-Star Sports
1984
Silver Screen
RPM
1986
Genus II
1988
Australian Bicentennial
1989
80's Edition
TV Edition
The Vintage Years
1992
All-American
1993
Game Show (based on the TV game show)
1994
Genus III
1996
Genus IV
1998
Millennium Edition
2000
Genus V
2002
20th Anniversary Edition
2003
Genus VI
Know-It-All
Pop Culture
2004
90's Edition
2005
Pop Culture 2
DVD Edition
2006
Totally 80s

See also: The History of Trivial Pursuit, (About.com)

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[edit] Television

A version of Trivial Pursuit hosted by Wink Martindale aired on The Family Channel in the USA. BBC Television produced a Trivial Pursuit quiz show based on the game in the UK. It was hosted by Rory McGrath. Birgit Lechtermann hosted a version for VOX in Germany from 1993-1994.

[edit] Totally 80's Trivial Pursuit

In September of 2006 a version called Totally 80's was introduced which features trivia from the decade of the 80's. A large promotional campaign was run nation-wide featuring a television commercial directed by Cyndi Lauper and Mitchell Reichler. The commercial features 80's icons such as singer Tiffany, The Facts of Life star Charlotte Rae, NBA star Kareem Abdul-Jabbar, actress Kelly LeBrock, actor Corey Feldman, rapper Darryl "D.M.C." McDaniels, former MTV "VJ" Downtown Julie Brown, wrestler Rowdy Roddy Piper, actor Philip Michael Thomas, actress Charlene Tilton and actor/body-builder Lou Ferrigno.

[edit] Trivial Pursuit in popular culture

[edit] See also

[edit] External links

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