Turok: Dinosaur Hunter
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Turok: Dinosaur Hunter<tr><td colspan="2" style="font-size: 100%; text-align: center;"> </td></tr>
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| Developer(s) | Iguana Entertainment
<tr><th style="background-color: #ccccff;">Publisher(s)</th><td>Acclaim Entertainment</td></tr><tr><th style="background-color: #ccccff;">Designer(s)</th><td>David Dienstbier</td></tr> |
| Release date(s) | NA February 28, 1997 EU March 1, 1997 JP May 30, 1997 |
| Genre(s) | First-person shooter |
| Mode(s) | Single player
<tr><th style="background-color: #ccccff;">Rating(s)</th><td>ESRB: Mature (M) |
| Platform(s) | Nintendo 64, Windows |
Turok: Dinosaur Hunter is a first-person shooter video game for the Nintendo 64 game console and later for Microsoft Windows.<ref name="IGN">Turok: Dinosaur Hunter. IGN. Retrieved on 2006-11-01.</ref> It was released in 1997, and is based on the Acclaim Comics comic book series of the same name.<ref name="booklet"> (1997) Iguana Entertainment: Turok: Dinosaur Hunter Instruction Booklet (in English), 3, 4, 19, 17, 18, 14, 4.</ref>
In Turok: Dinosaur Hunter, the player controls the Native American Tal' Set. He must stop an evil cyborg, "The Campaigner", from conquering the Lost Land and possibly the universe.<ref name="booklet"/>
The reception of Dinosaur Hunter was generally positive, with a score of 87% out of 100% on Game Rankings,<ref name="GR">Turok: Dinosaur Hunter Reviews. Game Rankings. Retrieved on 2006-10-30.</ref> and the gaming magazine Edge referred to it as "second to none."<ref name="Edge"> (1997) Edge: Turok: Dinosaur Hunter (in English). Future Publishing, 76-78.</ref>
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[edit] Gameplay
As a first-person shooter, the player in Turok: Dinosaur Hunter is armed with a vast array of weaponry to take on various enemies, such as soldiers, demons, dinosaurs, aliens, and large insects.<ref name="booklet"/> Each level contains keys which must be collected in order to access the next world, linked by a hub.<ref name="booklet"/> Besides obtaining ammunition, the player can aquire extra lives by collecting floating runes, scattered across the levels.<ref name="booklet"/> Lastly, the player can obtain pieces of the Chronoscepter, the game's most powerful weapon, to be used against the final boss.<ref name="booklet"/>
The game's, and later installments of the franchises weapons received much attention, as IGN noted that "It's as if a military professional was hired to have himself a big wet dream".<ref name="IGNrev">Doug Perry (1997). IGN: Turok: Dinosaur Hunter Review. IGN. Retrieved on 2006-10-30.</ref> Types of weapons include the traditional bow and arrow and knife, while upgrading to an auto shotgun, minigun, a four-chambered rocket launcher, the nuclear-powered Fusion Cannon, and finally the Chronoscepter, which according to the game's manual, creates "micro-tears in the fabric of space time". <ref name="booklet"/>. The Fusion Cannon and Chronoscepter also create blinding flashes of light on-screen, and can be harmful to the player through their splash damage.
[edit] Plot
The game's setting takes place in the Lost Land, a primitive world inhabited by dinosaurs and other creatures. According to the game's instruction manual, Turok is a time-travelling warrior who ends up in the Lost Land.<ref name="booklet"/> The Campaigner is trying to gain the Chronoscepter weapon, and by using a focusing array to magnify the Chronoscepter's power, he plans to destroy the barriers that separate the ages of time and rule the universe.<ref name="booklet" /> Turok then vows to find the Chronoscepter himself, and sets off to put an end to his scheme. After battling through various areas of the Lost Land, including catacombs, a treetop village, a ruined city, and defeating bosses such as a fire-breathing Tyrannosaurus, Turok ends up at The Campaigner's fortress, where he defeats him in single combat.
An interesting note about the storyline is that it is nearly non-existent out of the instruction manual, as there is no in-game dialogue and the player is only given the task of finding keys to open new areas in the opening cut scene, and not given the backstory. <ref> Locate the hub ruins. Use the keys to open level portals. (Turok: Dinosaur Hunter)</ref>
[edit] Development
Production of Dinosaur Hunter commenced in 1995, and while loosely based off the comic book, the developers, Iguana Entertainment, made the game much more action-oriented.<ref name="IGNint">IGN Staff (1997). Interview with the Creator of Turok. IGN. Retrieved on 2006-11-01.</ref> An early idea during development was for it to be in a third-person perspective, similar to Super Mario 64 and Tomb Raider, but was decided against in order to keep the player immersed in the game's world.<ref name="IGNint"/> Project manager David Dinstbier said that the reason the Nintendo 64 was used was that it was more powerful than the PC's available at the time, and to showcase the graphical abilities, although it was later ported to the Windows platform.<ref name="IGNrev"/>
Originally slated for a holiday 1996 release, the game was delayed to 1997 in order to keep the quality high, and according to Nintendo, to "add more depth to the gameplay."<ref name="delayed">IGN Staff (1996). Turok Delayed Until January. IGN. Retrieved on 2006-11-03.</ref> Even before it was made available to purchase, Acclaim announced the sequel, tentatively titled Turok: Dinosaur Hunter 2, to be released later that same year.<ref name="Turok 2">IGN Staff (1997). Turok 2 Confirmed for 1997. IGN. Retrieved on 2006-11-03.</ref>
[edit] Reception
Turok: Dinosaur Hunter was well received at the time of its release. Doug Perry of the multimedia website IGN awarded the game an 8.6 out of a possible 10. He said the game "stands on the shoulders of all previous Doom games", and the gameplay takes the title to places "Doom's never been".<ref name="IGNrev"/> As the websiteGameSpot noted, the game "mimics a hunting safari" and like IGN, adds that is is "more than just another Doom clone.".<ref name="GSrev">Jeff Gerstmann (1997). Turok: Dinosaur Hunter for Nintendo 64 Review. GameSpot. Retrieved on 2006-10-30.</ref>
The use of distance fog was noted to keep the game's frame rate high. As GameSpot said, "enemies beam to your location in a Star Trek fashion", but that the fog is a "neat effect" as enemies would appear out of the mist "fangs first".<ref name="GSrev" /> However, IGN commented that the player cannot look into the distance and rely upon the game's map to do so, although that this was a small exception to the graphical abilities.<ref name="IGNrev" /> Edge expressed that Iguana uses "every special effect imaginable" when it created the environments, and awarded a 9 out of 10 score.<ref name="Edge"/> Edge also said that the game is a testament to the notion that Nintendo could only create superior titles for the console.<ref name="Edge"/>
[edit] References
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[edit] External links


