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WCW Mayhem (video game)

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WCW Mayhem<tr><td colspan="2" style="font-size: 100%; text-align: center;">
The boxart for WCW Mayhem.
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Developer(s) Electronic Arts
Kodiak Interactive

<tr><th style="background-color: #ccccff;">Publisher(s)</th><td>Electronic Arts</td></tr>

Release date(s) August 31, 1999 (PlayStation and Nintendo 64)
April, 2000 (Game Boy Color)
Genre(s) Wrestling
Mode(s) Single player, multiplayer

<tr><th style="background-color: #ccccff;">Rating(s)</th><td>ESRB: Teen (T)</td></tr>

Platform(s) Nintendo 64, PlayStation, Game Boy Color

<tr><th style="background-color: #ccccff;">Media</th><td>Cartridge, CD</td></tr>

WCW Mayhem is a video game by Electronic Arts. Many had high expectations for the game, but after its release, it received mostly poor reviews. Critics blasted the game for its poor collision detection and lack of diverse movesets. In addition, many felt the much-touted create-a-wrestler mode was subpar, being arguably worse than the create-a-wrestler mode in WCW/nWo: Revenge.

The game featured several firsts for a wrestling title. For instance, Mayhem was the first game to feature all twelve WCW pay-per-view venues as well as all three major WCW TV shows (Nitro, Thunder, and Saturday Night). It was also the first wrestling game released in America to feature backstage areas, a feature which would be expanded upon in its sequel, WCW Backstage Assault.

It also featured a Pay Per View mode which was unique from other wrestling games, in that you could enter a code to unlock real life pay per view match lineups; these codes would be given on WCW Monday Nitro broadcasts the week before a pay per view. However, this only lasted for about 3 months, as the games' roster was outdated soon after it's release, with several of the featured wrestlers leaving the company.

Contents

[edit] Background

Mayhem's working title was WCW/nWo Mayhem, as evidenced by early photographs featuring wrestlers wearing shirts with an older Mayhem logo. The game was promoted for months on World Championship Wrestling TV, including a counter which appeared on programs such as Monday Nitro and Thunder, counting down the days, hours, minutes, and seconds to Mayhem's release on August 31, 1999. A clip was even shown of Goldberg's character in a house environment spearing someone through a wall but the move and the house area were not seen in the final game.

A sequel to this game, tentatively titled WCW Mayhem 2 was planned for release on the PlayStation 2 in 2001. The game was slated to be developed by Aki Corporation, the developers of acclaimed WCW and WWF titles for the Nintendo 64. Aki would instead develop Def Jam Vendetta for the next generation of consoles. [1] However, due to WCW being purchased by the WWF, the game's development was cancelled. Work on this game began mainly in response to the failure of WCW Backstage Assault.

[edit] Stages

Despite being seen as the background for the options screens the WCW Mayhem arena was not selectable during the game and most of the arenas are from the WCW/nWo period.

[edit] Backstage Arenas

  • Locker Room
  • Storage Room
  • Parking Lot (Day)
  • Parking Lot (Night)
  • Hallway
  • Boiler Room
  • Ticket Office
  • Loading Room
  • Restroom
  • Office (Day)
  • Office (Night)
  • Media Room
  • First Aid Room

[edit] Roster

Steve McMichael and Chris Jericho were featured in this game despite having left the WCW roster months earlier.

[edit] Featured wrestlers (N64/PS1)

[edit] Unlockable wrestlers (N64/PS1)

[edit] Featured wrestlers (GBC)

  • Bam Bam Bigelow
  • Bret Hart
  • Buff Bagwell
  • Booker T
  • Diamond Dallas Page
  • Goldberg
  • Hollywood Hogan
  • Kevin Nash
  • Lex Luger
  • Macho Man Randy Savage
  • Ric Flair
  • Sting
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