Xbox Live
From Wikipedia, the free encyclopedia
Xbox Live is an online multiplayer gaming and content delivery system created and operated by Microsoft Corporation. It was first made available to the Xbox games console in November 2002. An updated version of the service was available for the Xbox 360 console at that system's launch. "Live Anywhere", discussed below, makes certain aspects of the system available on other platforms such as PCs and mobile phones.
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[edit] History
As Microsoft developed the original Xbox console, online gaming was designated one of the key pillars for the greater Xbox strategy. Opting to create a unique console experience, it was decided that a hard disk drive and an ethernet port were vital to the platform, allowing for a more PC-style experience. The former would allow for downloadable content, such as new levels, maps, and characters, while the latter allowed adaptability to standard ethernet equipment. The ethernet port also served as an end to a mean, since Microsoft decided that their online gaming service for the Xbox console would require a broadband connection, stating that dial-up connections would not allow them to standardize features (such as voice communication) and were inappropriate for intense online gaming. Critics scoffed at the idea, citing poor broadband adoption at the turn of the century.<ref>Dean Takahashi. Opening The Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution, 339.</ref>
SEGA made a similar attempt to capitalize on the ever-growing online gaming scene when it launched the Dreamcast video game console in 1998. The console shipped with a dial-up modem while a later-released broadband adapter was not made widely available.
When the Xbox launched on November 15, 2001, the as-yet unnamed online service was destined for a Summer 2002 deployment.<ref>Microsoft. Xbox Erupts on the Scene. Retrieved on 2006-12-01.</ref> Xbox Live was finally given a name at E3 2002 when the service was unveiled in its entirety. Sound dampened booths and broadband connected Xbox consoles - featuring an early version of Unreal Championship - demonstrated the service on the show floor. The Epic title was one of the flagship titles for the service, which was now slated for a debut on November 15, 2002, marking the anniversary of the Xbox launch. Microsoft announced that 50 Xbox Live titles would be available by the end of 2003.<ref>Microsoft. Xbox Live Turns up the Volume on the Future of Gaming.</ref> The service was revolutionary in many aspects. Including the broadband requirement, Xbox Live also featured a unified gaming Friends List, as well as a single identity across all titles, regardless the publisher, and standardized voice chat and communication; a feature that was still in its infancy, even on the PC.
Leading up to the launch, Microsoft enlisted several waves of beta testers to improve the service and receive feature feedback. When the service debuted, it lacked much of the functionality that later titles included, but Xbox Live grew and evolved on the Xbox and many aspects of the service were included with the Xbox 360 console out of the box, rather than through a later update. Playable Xbox Live titles on the original Xbox console featured the trademark gold bar underneath the Xbox header. Splinter Cell and Brute Force sported a Live "bubble" design, as they only featured downloadable content. This was changed later, wherein all Xbox Live titles included the universal gold Live bar.
Xbox Live hit a milestone in July 2004, when it achieved 1 million subscribers. With the release of Halo 2 later that year, the subscription base doubled within the following 12 months.
[edit] Features
Out of the box, the Xbox 360 supports voice chat through a headset, bundled with the Xbox 360 premium package, with the Xbox Live starter kit, or available separately. The Xbox 360 headset is not bundled in Australian packages, however it is bundled with Xbox Live 12 Month Subscription retail kit instead. The service includes a friends list of other users, as well as a mail-like system of either text or voice messages in which the user can take a picture with the Xbox Vision Camera and add it to the message to send to an online or offline user.
On the Xbox 360, whenever the user's console is powered on and is signed in to Xbox Live, the user's friends list and ability to send messages become available. On the original Xbox, this is only available in Xbox Live or Live Aware games. The system also reports what activity is currently being performed, so that one can see what a friend is doing on his or her console. This is typically the game being played, although the system supports more detailed information (the player's progress through the game, for example).
[edit] Features Exclusive to Xbox 360
A system of Microsoft Points based transactions and prepaid subscription cards are available for the 360, cutting down the number of separate credit card transactions Microsoft handles and allowing users without credit cards access to the service.
Additionally users have viewable profiles, listing in-game "achievements" which can be accessed through the 360 itself or via the internet. Xbox Live, when used on an Xbox 360, also supports video chat and messaging when using the Xbox Vision Camera, which provides webcam functions as well as gesture-based gaming similar to the EyeToy. Any reports of misuse of the service for criminal or sexual purposes results in a permanent ban of the account.
[edit] Availability
Xbox Live is currently available in 34 countries and territories:
In addition, the following countries are scheduled to be brought online by the end of 2006:
[edit] Xbox Live on the Xbox 360
With the launch of the Xbox 360, Xbox Live went through a major change. The most notable change is the establishment of two subscription types, called Silver and Gold. Xbox Live Silver is free to all Xbox 360 owners. While it does not allow access to online play, it still has access to other Xbox Live features such as the friends list, messages, and the Xbox Live Marketplace. Xbox Live Gold, which requires a monthly or yearly subscription fee, allows users to access all available features on Xbox Live.
Xbox Live features:
- Gamer tags for user identification
- Avatars, or gamer pictures, for association with gamer tags
- Mottos for display on gamer profiles
- Gamer zones which represents your gaming style and influences player matchmaking (Recreation, Pro, Family, Underground)
- Ability to change your gamer tag for 800 Microsoft Points
- Game achievements are listed with gamer tags and can be compared with friends' achievements
- Reputation rating which is voted on by other players who decide to either prefer or avoid another player
- Gamerscores which are a total of a player's achievement points
- Friends list, which is a list of a player's chosen friends
- Recent player list, which lists the last 50 players one user has played with
- Xbox Live Marketplace content
- Multiplayer online gameplay
- Enhanced matchmaking using cumulative gamerscore, reputation, location/language profile, skill level, and gamerzone.
[edit] Gamertag
Gamertag is the universal name for a player's username on Microsoft's Xbox Live. Using a Gamertag, any player can be located and messaged from within Live. There are several websites which allow users of Gamertags to upload photos and information about themselves. Gamertags can be changed using a premium service on the Xbox 360 console, there are four available slots in which to create and delete them.
[edit] Gamerscore
The Gamerscore is a measure that corresponds to the number of "Achievement" points accumulated by an Xbox Live user. These Achievement points are awarded for the completion of game-specific challenges, such as beating a level or amassing a specified number of wins against other players in Xbox Live matches. The majority of mass-market Xbox 360 games offer up to 1000 points spread over a variable number of Achievements and each Xbox Live Arcade contains 12 achievements that total 200 points. Achievements surprisingly became a very potent system seller for the console [1]. There was even a minor outcry when GameSpot published an article on how to achieve 6,000 easy Achievement points due to the lax nature that some 360 titles had on Achievements, notably EA Sports and 2K Sports titles, that would require almost no effort from the gamer to get the maximum 1,000 Achievement points. It must be noted that the following year's sports titles (2K Sports' 2K7 and EA Sports' 07 titles) featured far more challenging Achievements.
Late November, StripClubDj - long time Gamerscore leader - reached the 100,000 Gamerscore mark. Whilst many people criticized him for the time he used gamesaving to rapidly increase his Gamerscore, it showed how some people practically revolve their lives around collecting Gamerscore, just for the sheer fun in continually seeing the "Achievement Unlocked" message on their screen.
[edit] Gamercard
Gamercard is an information panel used to summarize a user's profile on Microsoft's Xbox Live. The pieces of information on a Gamercard include:
- Gamertag
- Gamerscore
- Reputation
- Gamer Zone
A player's gamer card can be viewed via the Xbox 360 Dashboard, or online through Xbox.com. Several third party sites, such as Mygamercard.net and Xboxusersgroup.com, allow users to post a rendered version of their Gamercard as a small Flash applet or JPEG image on any website or webforum.
[edit] Xbox Live Diamond Card
A real-world "perks card" known as the Xbox Live Diamond Card is available to American Xbox Live subscribers. The card is printed with the gamertag of the owner, and will grant discounts and other benefits at various retailers to the owner of the card. Retailers listed by Microsoft include Ticketmaster, Cambridge Soundworks, McDonald's, Carl's Jr., etnies, Quiznos Sub, Sam Goody, and Timberland. [2] This service is only available in the U.S.
[edit] TrueSkill
TrueSkill on the Xbox 360 is a skill-based ranking system that is used across all games. It involves the user playing ranked games against players and estimates your skill level and the uncertainty in the estimated skill level. Custom matches (which are called Player Matches) can be found by either picking quickmatch, Optimatch or by joining a friend's game. Custom matches are found by matching your location, language, and gamerzone (one of four sets of guidelines for users to play by). Note: The majority of ranked games cannot be customised, or have very limited options for customisation (usually only duration or max/min number of players).
[edit] Xbox Live Vision
Image:Xbox Live Vision at E3 2006.jpg The Xbox Live Vision camera was announced at E3 2006,[3] and was released September 19 2006 in North America, and October 6 2006 in Europe and Asia (not including Japan). Release dates for Japan, Australia, and New Zealand have not been confirmed.[4] The first "Camera Enabled" game, a video game incarnation of the classic card game UNO, was released in the Xbox Live Marketplace on May 9, 2006. [5] The Xbox 360 version of World Series of Poker touts a "Digimask" technology that will map a player's facial expressions onto his or her in-game avatar.[6]
Any purchase of the camera comes bundled with at least 1 free month of Xbox Live Gold Membership, and at least 2 live arcade games (UNO with TotemBall being a free download on Xbox Live Marketplace). Based on the release of TotemBall, this product appears to be in competition with the PlayStation EyeToy product line.
[edit] Xbox 360 Wireless Headset
The wireless headset uses the console's built-in 2.4 GHz wireless receiver to communicate with the Xbox 360. This allows players to use the headset without an active controller from up to a range of around 30 ft. It runs on a rechargeable battery and has a charger included. The headset is currently available in North America and is priced at 59.99 USD
[edit] Live Anywhere
Live Anywhere will enable a variety of non-Xbox platforms such as a Windows Vista PC, Windows Mobile phones, and Java-enabled phones to connect to Xbox Live, albeit with lesser functionality. A gamer will be able to keep a Gamertag, purchase and play Xbox Live Arcade games, and connect to other Xbox Live users to play Arcade games and conduct text, audio and video chat. The service will be open to any 3rd-party developers, but must be able to provide key functionalities such as game ratings, achievement points, and the ability to properly connect to Xbox Live. [7]
[edit] References
<references/>
[edit] See also
- Xbox Live Marketplace
- Xbox Live Arcade
- Xbox Community Developer Program
- Nintendo Wi-Fi Connection
- PlayStation Network Platform
[edit] Related links
- Official Xbox Live website
- Major Nelson's Blog, by Larry Hryb, Xbox Live Director of Programming
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